flak_m/zscript
2018-08-25 19:33:01 +02:00
..
armoritems.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
biorifle.zsc Merge branch 'master' into hitowner 2018-08-24 14:26:12 +02:00
chainsaw.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
eightball.zsc Merge branch 'master' into hitowner 2018-08-24 14:26:12 +02:00
enforcer.zsc Correctly implement some projectile damages. Readjust damages to adapt to this change. 2018-08-17 20:30:32 +02:00
flakcannon.zsc Merge branch 'master' into hitowner 2018-08-24 14:26:12 +02:00
healitems.zsc Various improvements, fixes and rebalances that I'm too tired to list through. 2018-08-18 20:42:28 +02:00
impacthammer.zsc Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
LGPL3.txt First public commit. 2018-05-15 02:22:27 +02:00
minigun.zsc Various improvements, fixes and rebalances that I'm too tired to list through. 2018-08-18 20:42:28 +02:00
mk_coordutil.zsc First public commit. 2018-05-15 02:22:27 +02:00
mk_matrix.zsc First public commit. 2018-05-15 02:22:27 +02:00
mk_quaternion.zsc Implemented "six degrees of freedom" movement for guided redeemer missiles (reload/zoom for manual tilt control). 2018-08-14 02:57:44 +02:00
powerups.zsc Added a different obituary to the Sniper Rifle depending on whether or not it's a headshot. 2018-08-25 19:31:05 +02:00
pulsegun.zsc Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
ripper.zsc Merge branch 'master' into hitowner 2018-08-24 14:26:12 +02:00
shockrifle.zsc Minor birthday update, reduce some splash damage radii by 0.7x (scale from UT player to Doomguy). 2018-08-20 10:34:50 +02:00
sniperrifle.zsc Added a different obituary to the Sniper Rifle depending on whether or not it's a headshot. 2018-08-25 19:31:05 +02:00
translocator.zsc Add BLOCKASPLAYER to translocator modules, will merge into master when the gzdoom PR is accepted. 2018-06-03 22:42:50 +02:00
utcommon.zsc Added a different obituary to the Sniper Rifle depending on whether or not it's a headshot. 2018-08-25 19:31:05 +02:00
uthud.zsc Corrected Redeemer HUD behavior (Tint is reduced, HUD doesn't hide when guiding). 2018-08-12 16:45:39 +02:00
warheadlauncher.zsc Merge branch 'master' into hitowner 2018-08-24 14:26:12 +02:00