flak_m/modeldef.transloc
Marisa Kirisame a6ccec0997 Began working on Rocket Launcher.
Corrected some stuff and tweaked models and offsets again.
Added gib impact sounds (Droplets compat).
Made Translocator module throwing work like in UT (same math, even).
Corrected sludge wall sticking, uses projection now rather than a cheap trace.
2018-05-30 01:36:38 +02:00

143 lines
2.8 KiB
Text

Model "TranslocatorModule"
{
Path "models"
Model 0 "Module_d.3d"
Skin 0 "tloc2_.png"
Scale 0.056 0.056 0.0672
ZOffset 6
USEACTORPITCH
FrameIndex TMOD A 0 0
FrameIndex TMOD B 0 1
FrameIndex TMOD C 0 2
}
Model "Translocator"
{
Path "models"
Model 1 "Trans3loc_d.3d"
SurfaceSkin 1 0 "tloc1_.png"
SurfaceSkin 1 1 "tloc2_.png"
Scale 0.046 0.046 0.0552
AngleOffset -90
ZOffset 12
ROTATING
FrameIndex TLCP A 1 0
}
Model "Translocator"
{
Path "models"
Model 1 "Trans3loc_d.3d"
SurfaceSkin 1 0 "tloc1_.png"
SurfaceSkin 1 1 "tloc2_.png"
Scale 0.046 0.046 0.0552
AngleOffset -90
ZOffset 1
FrameIndex TLCP B 1 0
}
Model "Translocator"
{
Path "models"
Model 0 "Transloc_d.3d"
SurfaceSkin 0 0 "tloc1.png"
SurfaceSkin 0 1 "tloc2.png"
SurfaceSkin 0 2 "tloc3.png"
SurfaceSkin 0 3 "tloc4.png"
Scale 0.11 -0.055 0.11
Offset -19.8 -22.8 -31.2
AngleOffset -95
PitchOffset 5
RollOffset -5
// select
FrameIndex TLCS A 0 18
FrameIndex TLCS B 0 19
FrameIndex TLCS C 0 20
FrameIndex TLCS D 0 21
FrameIndex TLCS E 0 22
FrameIndex TLCS F 0 23
FrameIndex TLCS G 0 24
FrameIndex TLCS H 0 25
FrameIndex TLCS I 0 26
FrameIndex TLCS J 0 27
FrameIndex TLCS K 0 28
FrameIndex TLCS L 0 29
// throw
FrameIndex TLCF A 0 32
FrameIndex TLCF B 0 33
FrameIndex TLCF C 0 34
FrameIndex TLCF D 0 35
FrameIndex TLCF E 0 36
FrameIndex TLCF F 0 37
FrameIndex TLCF G 0 38
FrameIndex TLCF H 0 39
FrameIndex TLCF I 0 40
FrameIndex TLCF J 0 41
FrameIndex TLCF K 0 42
FrameIndex TLCF L 0 43
FrameIndex TLCF M 0 44
FrameIndex TLCF N 0 45
// pre reset
FrameIndex TLCF O 0 46
FrameIndex TLCF P 0 47
FrameIndex TLCF Q 0 48
FrameIndex TLCF R 0 49
FrameIndex TLCF S 0 50
// idle
FrameIndex TLCI A 0 51
FrameIndex TLCI B 0 52
// down
FrameIndex TLCD A 0 66
FrameIndex TLCD B 0 67
FrameIndex TLCD C 0 68
FrameIndex TLCD D 0 69
FrameIndex TLCD E 0 70
FrameIndex TLCD F 0 71
FrameIndex TLCD G 0 72
// thrown frame
FrameIndex TLCT A 0 52
// thrown
FrameIndex TLCT B 0 53
FrameIndex TLCT C 0 54
FrameIndex TLCT D 0 55
FrameIndex TLCT E 0 56
FrameIndex TLCT F 0 57
FrameIndex TLCT G 0 58
FrameIndex TLCT H 0 59
FrameIndex TLCT I 0 60
FrameIndex TLCT J 0 61
FrameIndex TLCT K 0 62
FrameIndex TLCT L 0 63
FrameIndex TLCT M 0 64
// down 2
FrameIndex TLD2 A 0 77
FrameIndex TLD2 B 0 78
FrameIndex TLD2 C 0 79
FrameIndex TLD2 D 0 80
FrameIndex TLD2 E 0 81
FrameIndex TLD2 F 0 82
FrameIndex TLD2 G 0 83
// idle 2
FrameIndex TLI2 A 0 88
FrameIndex TLI2 B 0 89
FrameIndex TLI2 C 0 90
FrameIndex TLI2 D 0 91
FrameIndex TLI2 E 0 92
FrameIndex TLI2 F 0 93
FrameIndex TLI2 G 0 94
FrameIndex TLI2 H 0 95
FrameIndex TLI2 I 0 96
FrameIndex TLI2 J 0 97
FrameIndex TLI2 K 0 98
FrameIndex TLI2 L 0 99
FrameIndex TLI2 M 0 100
FrameIndex TLI2 N 0 101
FrameIndex TLI2 O 0 102
FrameIndex TLI2 P 0 103
FrameIndex TLI2 Q 0 104
FrameIndex TLI2 R 0 105
FrameIndex TLI2 S 0 106
}