Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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2018-05-31 22:43:01 +02:00
brightmaps Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
graphics Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
maps Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
models Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
music Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
shaders/glsl A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
sounds Rocket Launcher has been added, and with that (and a couple more tweaks) this mod is ready for the public beta stage (as soon as coelckers/gzdoom#495 is merged). 2018-05-30 14:21:15 +02:00
sprites Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
textures Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
zscript Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
animdefs.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
credits.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
cvarinfo.txt Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
decaldef.txt Ripper implemented. 2018-05-27 18:33:18 +02:00
fontdefs.txt First public commit. 2018-05-15 02:22:27 +02:00
gldefs.txt Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
menudef.txt Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
modeldef.chainsaw Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
modeldef.eightball Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
modeldef.enforcer Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
modeldef.flak Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.ges Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.impact Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
modeldef.minigun Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
modeldef.misc Added Jump Boots and removed Shielding Suit. 2018-05-28 13:55:05 +02:00
modeldef.pulse Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.rifle Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
modeldef.ripper Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.shock Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
modeldef.transloc Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.warhead Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional). 2018-05-28 20:55:13 +02:00
Readme.md Fix up the readme 2018-05-31 22:43:01 +02:00
sndinfo.txt Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway). 2018-05-30 17:49:31 +02:00
textcolo.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.chainsaw Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
textures.eightball Tweaked some drawing behaviors. Added note about HUD customization. 2018-05-30 19:24:47 +02:00
textures.enforcer Rocket Launcher has been added, and with that (and a couple more tweaks) this mod is ready for the public beta stage (as soon as coelckers/gzdoom#495 is merged). 2018-05-30 14:21:15 +02:00
textures.flak Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.ges Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.impact Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
textures.minigun Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
textures.misc Added Jump Boots and removed Shielding Suit. 2018-05-28 13:55:05 +02:00
textures.pulse Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
textures.ripper Ripper implemented. 2018-05-27 18:33:18 +02:00
textures.shock Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.sniper Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
textures.transloc Translocator implemented. Tweaked some little things about the HUD, too. 2018-05-27 01:28:35 +02:00
textures.warhead First public commit. 2018-05-15 02:22:27 +02:00
zmapinfo.txt Cleaned all models of unreferenced vertices (will clean unused animations eventually). 2018-05-24 21:25:23 +02:00
zscript.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.

Important

Currently you have to patch in this pull request yourself for models to render correctly.

Currently implemented:

  • Flak Cannon (slot 8)
  • ASMD Shock Rifle (slot 4)
  • Redeemer (slot 0)
  • GES Biorifle (slot 3)
  • Pulsegun (slot 5) (with beta animations)
  • Health
  • Big Keg O' Health (soulsphere)
  • Beta Super Health (medkit)
  • Health Pack (stimpak)
  • Health Vial (health bonus)
  • Some configuration options
  • Damage Amplifier (berserk)
  • Keys
  • Backpack
  • Armor
  • Armor Bonus (armor bonus)
  • Thigh Pads (green armor)
  • Body Armor (blue armor)
  • Shield Belt (megasphere)
  • Invisibility (blursphere)
  • Computer Map (computer area map)
  • Searchlight (light amplification visor)
  • Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
  • UT HUD
  • Impact Hammer (slot 1)
  • Chainsaw (slot 1)
  • Translocator (slot 1)
  • Enforcer (slot 2)
    • Dual Enforcers (slot 2)
  • Ripper (slot 6)
  • Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
  • Minigun (slot 7)
  • Sniper Rifle (slot 0)
  • Rocket Launcher (slot 9)
  • Scaling/Customization options for the HUD

In progress:

  • Make biorifle sludge follow ceiling and wall movement (this might be hard)
  • Add some more effects, maybe some nicer recoil on guns too
  • General polishing and bugfixing
  • Trim out unused animations

Known bugs:

  • Sometimes the slave enforcer has its psprite "lower" slightly while the main enforcer is reloading. No idea what causes this (Could be bobbing-related)
  • Sludge doesn't react to ceiling and wall movement
  • Pulse gun beams behave oddly when the player is on moving platforms. This might just be a rendering interpolation glitch, as usual