Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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Marisa Kirisame cad3f9d1b9 Language adjustments.
Separation of See state for playerclasses so player selection doesn't crap out.
2019-09-01 22:09:31 +02:00
brightmaps Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
fonts This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
graphics This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
maps Various improvements, fixes and rebalances that I'm too tired to list through. 2018-08-18 20:42:28 +02:00
models This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
music This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
palettes This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
shaders/glsl Various changes to feel closer to vanilla UT, mainly in terms of projectile gravity and velocity. 2019-01-24 22:50:46 +01:00
sounds Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call. 2019-08-19 20:19:26 +02:00
sprites Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
textures This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
zscript Language adjustments. 2019-09-01 22:09:31 +02:00
animdefs.txt Improved responsiveness of Biorifle alt-fire. 2019-02-02 20:40:35 +01:00
credits.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
cvarinfo.txt Option to make Chainsaw use ammo (randomly drops on enemy kill). 2019-05-03 17:26:07 +02:00
decaldef.txt Add missing decals for enhanced shock rifle combo. 2018-06-02 16:28:22 +02:00
fontdefs.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
gameinfo.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
gldefs.txt Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
keyconf.txt Forgot to add keybinds for taunt animations. 2019-07-22 11:39:44 +02:00
language.txt Language adjustments. 2019-09-01 22:09:31 +02:00
menudef.txt Very much needed credits menu has been added. 2019-08-07 20:32:33 +02:00
modeldef.boss Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.chainsaw Option to make Chainsaw use ammo (randomly drops on enemy kill). 2019-05-03 17:26:07 +02:00
modeldef.commando Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.eightball Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
modeldef.enforcer Added Translocator ammo feature from UT2k4. 2018-12-17 16:34:23 +01:00
modeldef.fcommando Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.flak Various improvements, fixes and rebalances that I'm too tired to list through. 2018-08-18 20:42:28 +02:00
modeldef.ges Added lesser variants to shock core and biorifle ammo for balance. 2018-06-13 13:24:57 +02:00
modeldef.gore Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.impact Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
modeldef.minigun Added first person visual effects to all weapons. 2018-06-11 18:25:09 +02:00
modeldef.misc Added activatable items for Heretic, along with a full inventory bar. 2019-05-01 22:32:59 +02:00
modeldef.pulse Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
modeldef.rifle Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
modeldef.ripper Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
modeldef.sgirl Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.shock Removal of all RNG damage (excluding minigun). 2019-04-07 21:37:24 +02:00
modeldef.soldier Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.transloc Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
modeldef.warhead Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
Readme.md This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
sndinfo.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
textcolo.txt Localization work (spanish fully covered for now). 2019-04-13 19:18:07 +02:00
textures.chainsaw Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.eightball Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.enforcer Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.flak Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.ges Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.gore Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.impact Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.minigun Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.misc Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.pulse Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.ripper Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.shock Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.sniper Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.transloc Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.warhead Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
xhairs.txt Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
zmapinfo.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
zscript.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.

This mod requires GZDoom g4.3pre-30-g772adc86b or later.

Currently implemented

  • Flak Cannon (slot 8)
  • ASMD Shock Rifle (slot 4)
  • Redeemer (slot 0)
    • 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
  • GES Biorifle (slot 3)
  • Pulsegun (slot 5) (with optional beta reload)
  • Health
  • Big Keg O' Health (soulsphere)
  • Beta Super Health (medkit)
  • Health Pack (stimpak)
  • Health Vial (health bonus)
  • Some configuration options
  • Damage Amplifier (berserk)
  • Keys
  • Backpack
  • Armor
  • Armor Bonus (armor bonus)
  • Thigh Pads (green armor)
  • Body Armor (blue armor)
  • Shield Belt (megasphere)
  • Invisibility (blursphere)
  • Computer Map (computer area map)
  • Searchlight (light amplification visor)
  • Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
    • Instagib DM mode
  • UT HUD
  • Impact Hammer (slot 1)
  • Chainsaw (slot 1)
    • Option to make chainsaw use ammo (random drop from enemies killed without it)
  • Translocator (slot 1)
    • Option to make it use regenerating ammo like in UT2k4
  • Enforcer (slot 2)
    • Dual Enforcers (slot 2)
    • Restored reloading (optional)
  • Ripper (slot 6)
  • Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
  • Minigun (slot 7)
  • Sniper Rifle (slot 0)
  • Rocket Launcher (slot 9)
    • "Instant Rocket" mode toggleable with reload
  • Scaling/Customization options for the HUD
  • UT-like player movement physics
  • Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be toggled)
  • UT-like weapon dropping style
  • UT player classes
  • Heretic compatibility
  • Spanish localization
  • UT gore system (toggleable)

In progress

  • General polishing, bugfixing and rebalancing
  • Add some more effects
    • Lava/Slime footstep sounds?
  • French, Italian and German localizations (I'll need help for these)

Ideas

  • Figure out some alternative invincibility item. Kinda like how I improvised the backpack replacement.

Future plans

  • Additional model optimization and cleanup (optional, not needed for 1.0)
    • Trim out unused animations (this one is going to be very time-consuming)
    • Recenter the backpack mesh (it was a complete hack job to begin with)
  • Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once scripted textures are implemented
  • Redo player models once GZDoom gets a well deserved model animation system overhaul (mainly to clean up the current, messy implementation of this)
  • Add weapon attachment support to player models when that is also added in (at the moment all player models have an integrated placeholder weapon)
  • Port some of my UT weapon mods (and maybe also some of my personal faves by others, such as Psi Weapon Dreams)
  • Hexen/Strife compatibility ???
  • Relics?

Known bugs

  • Translocator allows telefragging other players in coop (no idea if I can even fix this)
  • Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly. This is due to the unavailability of 3D floor data on ZScript and will be fixed once 3D floors are exported to scripting (still waiting on that PR)