Language adjustments.
Separation of See state for playerclasses so player selection doesn't crap out.
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2 changed files with 15 additions and 13 deletions
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@ -39,7 +39,7 @@ I_SHIELDBELT = "You got the Shield Belt.";
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I_BIOAMMO = "You picked up the Biosludge Ammo.";
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I_BIOAMMO2 = "You picked up the small Biosludge Ammo.";
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I_BIORIFLE = "You got the GES BioRifle.";
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I_CHAINSAW = "It's been twenty five years since I've seen one of these."; // was five years in UT99
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I_CHAINSAW = "It's been 25 years since I've seen one of these."; // was five years in UT99
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I_REDKEY = "You got the Red Key.";
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I_GREENKEY = "You got the Green Key.";
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I_BLUEKEY = "You got the Blue Key.";
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@ -51,7 +51,7 @@ I_GOLDSKULL = "You got the Gold Skull.";
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I_ROCKETAMMO = "You picked up a Rocket Pack.";
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I_ROCKETAMMO2 = "You picked up a Rocket.";
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I_EIGHTBALL = "You got the Rocket Launcher.";
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I_CLIP = "You picked up a Clip.";
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I_CLIP = "You picked up some Clips.";
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I_ENFORCER = "You picked up another Enforcer!";
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I_FLAKAMMOL = "You picked up ";
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I_FLAKAMMOR = " Flak Shells.";
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@ -260,7 +260,7 @@ I_SHIELDBELT = "Has obtenido el Cinturón Protector.";
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I_BIOAMMO = "Has recogido la Munición de Biolodo.";
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I_BIOAMMO2 = "Has recogido la Munición de Biolodo pequeña.";
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I_BIORIFLE = "Has obtenido el Biorifle GES.";
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I_CHAINSAW = "Hace veinticinco años que no veo una de estas."; // was five years in UT99
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I_CHAINSAW = "Hace 25 años que no veo una de estas."; // was five years in UT99
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I_REDKEY = "Has obtenido la Llave Roja.";
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I_GREENKEY = "Has obtenido la Llave Verde.";
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I_BLUEKEY = "Has obtenido la Llave Azul.";
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@ -272,7 +272,7 @@ I_GOLDSKULL = "Has obtenido la Calavera Dorada.";
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I_ROCKETAMMO = "Has recogido un paquete de Cohetes.";
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I_ROCKETAMMO2 = "Has recogido un Cohete.";
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I_EIGHTBALL = "Has obtenido el Lanzacohetes.";
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I_CLIP = "Has recogido un Cargador.";
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I_CLIP = "Has recogido unos Cargadores.";
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I_ENFORCER = "¡Has recogido otro Reforzador!";
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I_FLAKAMMOL = "Has recogido ";
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I_FLAKAMMOR = " Proyectiles Antiaéreos.";
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@ -69,6 +69,7 @@ Class UTPlayer : DoomPlayer
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Player.ViewHeight 46;
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Player.GruntSpeed 20;
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+NOMENU;
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+DONTTRANSLATE;
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UTPlayer.DollType DOLL_Male;
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UTPlayer.VoiceType VOICE_None;
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}
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@ -740,7 +741,7 @@ Class UTPlayer : DoomPlayer
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// Ground
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if ( (player && (player.mo == self)) && player.cmd.yaw )
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{
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if ( InStateSequence(CurState,FindState("See"))
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if ( InStateSequence(CurState,FindState("See2"))
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|| InStateSequence(CurState,FindState("SeeAir"))
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|| InStateSequence(CurState,FindState("SeeSwim"))
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|| InStateSequence(CurState,FindState("SeeCrouch"))
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@ -752,7 +753,7 @@ Class UTPlayer : DoomPlayer
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}
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else
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{
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if ( InStateSequence(CurState,FindState("See"))
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if ( InStateSequence(CurState,FindState("See2"))
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|| InStateSequence(CurState,FindState("SeeAir"))
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|| InStateSequence(CurState,FindState("SeeSwim"))
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|| InStateSequence(CurState,FindState("SeeCrouch"))
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@ -765,7 +766,7 @@ Class UTPlayer : DoomPlayer
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else if ( !bNoGravity && (waterlevel < 2) )
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{
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// Falling
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if ( InStateSequence(CurState,FindState("See"))
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if ( InStateSequence(CurState,FindState("See2"))
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|| InStateSequence(CurState,FindState("SeeAir"))
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|| InStateSequence(CurState,FindState("SeeSwim"))
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|| InStateSequence(CurState,FindState("SeeCrouch"))
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@ -778,7 +779,7 @@ Class UTPlayer : DoomPlayer
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else
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{
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// Swimming
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if ( InStateSequence(CurState,FindState("See"))
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if ( InStateSequence(CurState,FindState("See2"))
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|| InStateSequence(CurState,FindState("SeeAir"))
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|| InStateSequence(CurState,FindState("SeeSwim"))
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|| InStateSequence(CurState,FindState("SeeCrouch"))
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@ -809,7 +810,7 @@ Class UTPlayer : DoomPlayer
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|| InStateSequence(CurState,FindState("SeeSwim"))
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|| InStateSequence(CurState,FindState("SeeCrouch"))
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|| InStateSequence(CurState,FindState("Turn")) )
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SetStateLabel("See");
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SetStateLabel("See2");
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}
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else if ( !bNoGravity && (waterlevel < 2) )
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{
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@ -818,7 +819,7 @@ Class UTPlayer : DoomPlayer
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|| InStateSequence(CurState,FindState("SpawnAir"))
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|| InStateSequence(CurState,FindState("SpawnSwim"))
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|| InStateSequence(CurState,FindState("SpawnCrouch"))
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|| InStateSequence(CurState,FindState("See"))
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|| InStateSequence(CurState,FindState("See2"))
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|| InStateSequence(CurState,FindState("SeeSwim"))
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|| InStateSequence(CurState,FindState("SeeCrouch"))
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|| InStateSequence(CurState,FindState("Turn")) )
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@ -831,7 +832,7 @@ Class UTPlayer : DoomPlayer
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|| InStateSequence(CurState,FindState("SpawnAir"))
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|| InStateSequence(CurState,FindState("SpawnSwim"))
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|| InStateSequence(CurState,FindState("SpawnCrouch"))
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|| InStateSequence(CurState,FindState("See"))
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|| InStateSequence(CurState,FindState("See2"))
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|| InStateSequence(CurState,FindState("SeeAir"))
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|| InStateSequence(CurState,FindState("SeeCrouch"))
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|| InStateSequence(CurState,FindState("Turn")) )
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@ -957,10 +958,11 @@ Class UTPlayer : DoomPlayer
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#### # 5;
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PLYC A -1;
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Wait;
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See:
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// See state needs to be defined on each subclass for the selection menu
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See2:
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#### # 5;
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PLAY HIJKL 4;
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Goto See+1;
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Goto See2+1;
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SeeAir:
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#### # 5;
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PLYA A 50;
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