Going to focus on the HUD now while at the same time doing the remaining weapons.
23 lines
415 B
Text
23 lines
415 B
Text
// An almost 1:1 recreation of the UT HUD, uses player color for tinting
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Class UTHud : BaseStatusBar
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{
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override void Init()
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{
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Super.Init();
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SetSize(0,1280,960);
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}
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override void Draw( int state, double TicFrac )
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{
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Super.Draw(state,TicFrac);
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if ( (state == HUD_StatusBar) || (state == HUD_Fullscreen) )
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{
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BeginHUD();
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DrawUTHUD(TicFrac);
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}
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}
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private void DrawUTHUD( double TicFrac )
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{
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}
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}
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