flak_m/zscript/uthud.zsc
Marisa Kirisame d3da87cefe All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00

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// An almost 1:1 recreation of the UT HUD, uses player color for tinting
Class UTHud : BaseStatusBar
{
override void Init()
{
Super.Init();
SetSize(0,1280,960);
}
override void Draw( int state, double TicFrac )
{
Super.Draw(state,TicFrac);
if ( (state == HUD_StatusBar) || (state == HUD_Fullscreen) )
{
BeginHUD();
DrawUTHUD(TicFrac);
}
}
private void DrawUTHUD( double TicFrac )
{
}
}