flak_m/Readme.md
Marisa Kirisame d45dd3f5bb 1.0.1 release:
- Prevent the hacky player select See state from being used ingame.
 - Increase armor bonus amount per pickup to 5, like in Doomreal.
 - Add BasicArmor amount to HUD, for compatibility in case it's ever used.
 - Replacements now respect IsFinal.
 - Fix alignment of custom usable item icons in HUD.
 - Revert to vanilla physics if player is frozen/totallyfrozen.
 - Correct water level checks for swimming physics.
 - Allow crouch-jumping and crouching while swimming. This goes against vanilla
   behaviour but it would break a lot of maps otherwise.
2019-10-28 10:52:03 +01:00

2.7 KiB

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.

This mod requires GZDoom 4.2.3 or later.

Currently implemented

  • Flak Cannon (slot 8)
  • ASMD Shock Rifle (slot 4)
  • Redeemer (slot 0)
    • 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
  • GES Biorifle (slot 3)
  • Pulsegun (slot 5) (with optional beta reload)
  • Health
  • Big Keg O' Health (soulsphere)
  • Beta Super Health (medkit)
  • Health Pack (stimpak)
  • Health Vial (health bonus)
  • Some configuration options
  • Damage Amplifier (berserk)
  • Keys
  • Backpack
  • Armor
  • Armor Bonus (armor bonus)
  • Thigh Pads (green armor)
  • Body Armor (blue armor)
  • Shield Belt (megasphere)
  • Invisibility (blursphere)
  • Computer Map (computer area map)
  • Searchlight (light amplification visor)
  • Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
    • Instagib DM mode
  • UT HUD
  • Impact Hammer (slot 1)
  • Chainsaw (slot 1)
    • Option to make chainsaw use ammo (random drop from enemies killed without it)
  • Translocator (slot 1)
    • Option to make it use regenerating ammo like in UT2k4
  • Enforcer (slot 2)
    • Dual Enforcers (slot 2)
    • Restored reloading (optional)
  • Ripper (slot 6)
  • Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
  • Minigun (slot 7)
  • Sniper Rifle (slot 0)
  • Rocket Launcher (slot 9)
    • "Instant Rocket" mode toggleable with reload
  • Scaling/Customization options for the HUD
  • UT-like player movement physics
  • Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be toggled)
  • UT-like weapon dropping style
  • UT player classes
  • Heretic compatibility
  • Spanish localization
  • UT gore system (WIP, toggleable)
  • Liquid splashes
  • Original Invulnerability and Night Vision items

In progress

  • N/A, this is the 1.0.1 release

Planned

  • Stuff for 1.1
    • Fancy titlemap like Doomreal.
    • Touch up blood/gibbing features. At the moment, Nashgore is still a superior alternative.
    • Hexen/Strife compatibility ???
  • Stuff for much later
    • Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once scripted textures are implemented
    • Redo player models once GZDoom gets a well deserved model animation system overhaul (mainly to clean up the current, messy implementation of this)
    • Add weapon attachment support to player models when that is also added in (at the moment all player models have an integrated placeholder weapon)

Known bugs

  • Biorifle sludge doesn't attach properly when it lands on the edge between sectors. This is most noticeable with moving sectors and 3d floors.