- Prevent the hacky player select See state from being used ingame. - Increase armor bonus amount per pickup to 5, like in Doomreal. - Add BasicArmor amount to HUD, for compatibility in case it's ever used. - Replacements now respect IsFinal. - Fix alignment of custom usable item icons in HUD. - Revert to vanilla physics if player is frozen/totallyfrozen. - Correct water level checks for swimming physics. - Allow crouch-jumping and crouching while swimming. This goes against vanilla behaviour but it would break a lot of maps otherwise.
2.7 KiB
2.7 KiB
DOOM TOURNAMENT
What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.
This mod requires GZDoom 4.2.3 or later.
Currently implemented
- Flak Cannon (slot 8)
- ASMD Shock Rifle (slot 4)
- Redeemer (slot 0)
- 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
- GES Biorifle (slot 3)
- Pulsegun (slot 5) (with optional beta reload)
- Health
- Big Keg O' Health (soulsphere)
- Beta Super Health (medkit)
- Health Pack (stimpak)
- Health Vial (health bonus)
- Some configuration options
- Damage Amplifier (berserk)
- Keys
- Backpack
- Armor
- Armor Bonus (armor bonus)
- Thigh Pads (green armor)
- Body Armor (blue armor)
- Shield Belt (megasphere)
- Invisibility (blursphere)
- Computer Map (computer area map)
- Searchlight (light amplification visor)
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
- Instagib DM mode
- UT HUD
- Impact Hammer (slot 1)
- Chainsaw (slot 1)
- Option to make chainsaw use ammo (random drop from enemies killed without it)
- Translocator (slot 1)
- Option to make it use regenerating ammo like in UT2k4
- Enforcer (slot 2)
- Dual Enforcers (slot 2)
- Restored reloading (optional)
- Ripper (slot 6)
- Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
- Minigun (slot 7)
- Sniper Rifle (slot 0)
- Rocket Launcher (slot 9)
- "Instant Rocket" mode toggleable with reload
- Scaling/Customization options for the HUD
- UT-like player movement physics
- Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be toggled)
- UT-like weapon dropping style
- UT player classes
- Heretic compatibility
- Spanish localization
- UT gore system (WIP, toggleable)
- Liquid splashes
- Original Invulnerability and Night Vision items
In progress
- N/A, this is the 1.0.1 release
Planned
- Stuff for 1.1
- Fancy titlemap like Doomreal.
- Touch up blood/gibbing features. At the moment, Nashgore is still a superior alternative.
- Hexen/Strife compatibility ???
- Stuff for much later
- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once scripted textures are implemented
- Redo player models once GZDoom gets a well deserved model animation system overhaul (mainly to clean up the current, messy implementation of this)
- Add weapon attachment support to player models when that is also added in (at the moment all player models have an integrated placeholder weapon)
Known bugs
- Biorifle sludge doesn't attach properly when it lands on the edge between sectors. This is most noticeable with moving sectors and 3d floors.