flak_m/zscript
Marisa Kirisame d763744234 Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models".
Re-ran all textures through optipng.
All add-ons have been updated accordingly.
2018-08-13 15:54:45 +02:00
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armoritems.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
biorifle.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
chainsaw.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
eightball.zsc Added lesser variants to shock core and biorifle ammo for balance. 2018-06-13 13:24:57 +02:00
enforcer.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
flakcannon.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
healitems.zsc Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
impacthammer.zsc Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
LGPL3.txt First public commit. 2018-05-15 02:22:27 +02:00
minigun.zsc Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
mk_coordutil.zsc First public commit. 2018-05-15 02:22:27 +02:00
mk_matrix.zsc First public commit. 2018-05-15 02:22:27 +02:00
powerups.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
pulsegun.zsc Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments). 2018-08-12 01:49:00 +02:00
ripper.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
shockrifle.zsc Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals. 2018-08-12 15:52:32 +02:00
sniperrifle.zsc Added lesser variants to shock core and biorifle ammo for balance. 2018-06-13 13:24:57 +02:00
translocator.zsc Add BLOCKASPLAYER to translocator modules, will merge into master when the gzdoom PR is accepted. 2018-06-03 22:42:50 +02:00
utcommon.zsc Added lesser variants to shock core and biorifle ammo for balance. 2018-06-13 13:24:57 +02:00
uthud.zsc Corrected Redeemer HUD behavior (Tint is reduced, HUD doesn't hide when guiding). 2018-08-12 16:45:39 +02:00
warheadlauncher.zsc Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00