..
armoritems.zsc
Localization work (spanish fully covered for now).
2019-04-13 19:18:07 +02:00
biorifle.zsc
Finally add player models (sorta rudimentary but they work).
2019-07-22 02:58:48 +02:00
chainsaw.zsc
Changed double tap dodge behavior when jumping is disallowed.
2019-07-20 14:05:59 +02:00
compat.zsc
Finally add player models (sorta rudimentary but they work).
2019-07-22 02:58:48 +02:00
dt_coordutil.zsc
Added activatable items for Heretic, along with a full inventory bar.
2019-05-01 22:32:59 +02:00
dt_matrix.zsc
Added activatable items for Heretic, along with a full inventory bar.
2019-05-01 22:32:59 +02:00
dt_quaternion.zsc
Backported changes from experimental branch.
2019-02-08 14:43:39 +01:00
eightball.zsc
Finally add player models (sorta rudimentary but they work).
2019-07-22 02:58:48 +02:00
enforcer.zsc
Finally add player models (sorta rudimentary but they work).
2019-07-22 02:58:48 +02:00
flakcannon.zsc
Changed double tap dodge behavior when jumping is disallowed.
2019-07-20 14:05:59 +02:00
healitems.zsc
Localization work (spanish fully covered for now).
2019-04-13 19:18:07 +02:00
impacthammer.zsc
Finally add player models (sorta rudimentary but they work).
2019-07-22 02:58:48 +02:00
LGPL3.txt
First public commit.
2018-05-15 02:22:27 +02:00
minigun.zsc
Changed double tap dodge behavior when jumping is disallowed.
2019-07-20 14:05:59 +02:00
powerups.zsc
Option to make Chainsaw use ammo (randomly drops on enemy kill).
2019-05-03 17:26:07 +02:00
pulsegun.zsc
Finally add player models (sorta rudimentary but they work).
2019-07-22 02:58:48 +02:00
ripper.zsc
Additional corpse hitbox features (zapping loop, land thumps, fall damage, etc.)
2019-07-22 15:21:57 +02:00
shockrifle.zsc
Changed double tap dodge behavior when jumping is disallowed.
2019-07-20 14:05:59 +02:00
sniperrifle.zsc
Added activatable items for Heretic, along with a full inventory bar.
2019-05-01 22:32:59 +02:00
translocator.zsc
Finally add player models (sorta rudimentary but they work).
2019-07-22 02:58:48 +02:00
utcommon.zsc
Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
2019-08-02 09:58:55 +02:00
utgore.zsc
Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
2019-08-02 09:58:55 +02:00
uthud.zsc
Fix scaling of inventory icons in the bar.
2019-05-07 20:01:56 +02:00
warheadlauncher.zsc
Changed double tap dodge behavior when jumping is disallowed.
2019-07-20 14:05:59 +02:00