flak_m/zscript
Marisa Kirisame da49775e7d Whole set of new features:
- Spent mags for Enforcer, Flak Cannon and Pulsegun.
- Fixed up bullet casing orientations.
- Terrain stuff (WIP).
2019-10-16 18:03:00 +02:00
..
armoritems.zsc Fix crash when Shield Belt is depleted. 2019-10-10 09:26:45 +02:00
biorifle.zsc Adjust backpack give amounts for all ammo types. 2019-10-03 21:58:37 +02:00
chainsaw.zsc Adjust backpack give amounts for all ammo types. 2019-10-03 21:58:37 +02:00
compat.zsc This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
dt_coordutil.zsc Added activatable items for Heretic, along with a full inventory bar. 2019-05-01 22:32:59 +02:00
dt_matrix.zsc Portal awareness adjustments to various vector operations. 2019-09-28 20:06:51 +02:00
dt_quaternion.zsc Backported changes from experimental branch. 2019-02-08 14:43:39 +01:00
eightball.zsc Adjust backpack give amounts for all ammo types. 2019-10-03 21:58:37 +02:00
enforcer.zsc Whole set of new features: 2019-10-16 18:03:00 +02:00
flakcannon.zsc Whole set of new features: 2019-10-16 18:03:00 +02:00
healitems.zsc Fixed health pickup messages not being localized correctly. 2019-10-03 17:29:34 +02:00
impacthammer.zsc Fix the "weapon sounds stuck playing after death/drop" problem at the core UTWeapon class. 2019-09-28 21:24:37 +02:00
LGPL3.txt First public commit. 2018-05-15 02:22:27 +02:00
minigun.zsc Whole set of new features: 2019-10-16 18:03:00 +02:00
powerups.zsc Portal awareness adjustments to various vector operations. 2019-09-28 20:06:51 +02:00
pulsegun.zsc Whole set of new features: 2019-10-16 18:03:00 +02:00
ripper.zsc Adjust backpack give amounts for all ammo types. 2019-10-03 21:58:37 +02:00
shockrifle.zsc "Bullet Trail" effect implemented. Mainly for underwater bubbles, but also has the side effect of allowing hitscan weapons to activate shoot-through lines. SIGIL players rejoice. 2019-10-09 12:32:50 +02:00
sniperrifle.zsc Whole set of new features: 2019-10-16 18:03:00 +02:00
translocator.zsc Tweak Translocator modules so monsters lose aggro after it's been damaged. 2019-10-09 12:48:18 +02:00
utcommon.zsc Whole set of new features: 2019-10-16 18:03:00 +02:00
utgore.zsc Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled. 2019-08-02 09:58:55 +02:00
uthud.zsc Portal awareness adjustments to various vector operations. 2019-09-28 20:06:51 +02:00
utmenu.zsc Missed a merge conflict 2019-09-11 15:47:51 +02:00
warheadlauncher.zsc Portal awareness adjustments to various vector operations. 2019-09-28 20:06:51 +02:00