flak_m/zscript/impacthammer.zsc
Marisa Kirisame 7e38cfddd8 The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00

21 lines
325 B
Text

Class ImpactHammer : UTWeapon replaces Fist
{
Default
{
Tag "Impact Hammer";
Inventory.PickupMessage "You got the Impact Hammer.";
Weapon.UpSound "";
Weapon.SlotNumber 1;
Weapon.SelectionOrder 9;
+WEAPON.MELEEWEAPON;
+INVENTORY.UNTOSSABLE;
}
States
{
Spawn:
IMPP A -1;
Stop;
IMPP B -1;
Stop;
}
}