Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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Marisa Kirisame ea0ef80782 Added all the sounds needed for the remaining weapons.
Replaced the Pulsegun mesh with the one from the v338 demo. Has the same animations, but smoother normals due to many duplicate vertices being merged.
2018-05-25 17:49:17 +02:00
brightmaps All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
graphics The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
maps First public commit. 2018-05-15 02:22:27 +02:00
models Added all the sounds needed for the remaining weapons. 2018-05-25 17:49:17 +02:00
music First public commit. 2018-05-15 02:22:27 +02:00
shaders/glsl A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
sounds Added all the sounds needed for the remaining weapons. 2018-05-25 17:49:17 +02:00
sprites All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
textures All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
zscript Removed the UTAmmo class entirely, as it's more trouble than it's worth. 2018-05-24 14:20:57 +02:00
animdefs.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
credits.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
cvarinfo.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
decaldef.txt Progress continues. Many things have been added. Pulsegun is complete. 2018-05-19 00:48:40 +02:00
fontdefs.txt First public commit. 2018-05-15 02:22:27 +02:00
gldefs.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
menudef.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.chainsaw The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.eightball The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.enforcer The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.flak The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.ges The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.impact The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.minigun The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.misc The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.pulse The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.rifle The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.ripper The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.shock The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.transloc The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.warhead The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
readme.txt Added all the sounds needed for the remaining weapons. 2018-05-25 17:49:17 +02:00
sndinfo.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
textcolo.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.chainsaw The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.eightball The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.enforcer The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.flak Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.ges Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.impact The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.minigun The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.misc All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
textures.pulse Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.ripper The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.shock Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.sniper The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.transloc The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.warhead First public commit. 2018-05-15 02:22:27 +02:00
zmapinfo.txt Cleaned all models of unreferenced vertices (will clean unused animations eventually). 2018-05-24 21:25:23 +02:00
zscript.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes is turning into an actual
full UT weapon and item mod.

Currently implemented:

 - Flak Cannon (slot 8)
 - ASMD Shock Rifle (slot 4)
 - Redeemer (slot 0)
 - GES Biorifle (slot 3)
 - Pulsegun (slot 5) (with beta animations)
 - Health
  - Big Keg O' Health (soulsphere)
  - Beta Super Health (medkit)
  - Health Pack (stimpak)
  - Health Vial (health bonus)
 - Some configuration options
 - Damage Amplifier (berserk)
 - Keys
 - Backpack
 - Armor
  - Armor Bonus (armor bonus)
  - Thigh Pads (green armor)
  - Body Armor (blue armor)
  - Shield Belt (megasphere)
 - Invisibility (blursphere)
 - Computer Map (computer area map)
 - Shielding Suit (hybrid of U1 asbestos/toxin suits, radsuit)
 - Searchlight (light amplification visor)
 - Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
 - UT HUD

In progress:

 - Impact Hammer (slot 1)
 - Chainsaw (slot 1)
 - Translocator (slot 1)
 - Enforcer (slot 2)
   - Dual Enforcers (slot 2)
 - Ripper (slot 6)
 - Minigun (slot 7)
 - Rocket Launcher (slot 9)
 - Sniper Rifle (slot 0)

Things to do eventually:

 - Trim out unused animations.
 - Add some more effects, maybe some nicer recoil on guns too.
 - Unreal 1 weapons?
 - Think of what item(s) the jump boots can replace.