Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
107 lines
No EOL
2.3 KiB
Text
107 lines
No EOL
2.3 KiB
Text
Model "UTChainsaw"
|
|
{
|
|
Path "models"
|
|
Model 1 "ChainSawPick_d.3d"
|
|
Skin 1 "JChainSawPick1.png"
|
|
Offset -10.5 -0.84 12
|
|
Scale 0.14 0.168 0.14
|
|
RollOffset -90
|
|
ROTATING
|
|
|
|
FrameIndex CSWP A 1 0
|
|
}
|
|
|
|
Model "UTChainsaw"
|
|
{
|
|
Path "models"
|
|
Model 1 "ChainSawPick_d.3d"
|
|
Skin 1 "JChainSawPick1.png"
|
|
Offset -10.5 -0.84 6
|
|
Scale 0.14 0.168 0.14
|
|
RollOffset -90
|
|
|
|
FrameIndex CSWP B 1 0
|
|
}
|
|
|
|
Model "UTChainsaw"
|
|
{
|
|
Path "models"
|
|
Model 0 "chainsawM_d.3d"
|
|
SurfaceSkin 0 0 "Jchainsaw1.png"
|
|
SurfaceSkin 0 1 "Jchainsaw2.png"
|
|
SurfaceSkin 0 2 "Jchainsaw3.png"
|
|
SurfaceSkin 0 3 "Jchainsaw4.png"
|
|
Scale -0.24 0.12 0.24
|
|
Offset 6.4 -14.8 -7.2
|
|
// these adjustments are my own so it looks right, otherwise it just clips through the screen
|
|
// this kinda happens in UT too, since it was made without widescreen in mind
|
|
AngleOffset 5
|
|
PitchOffset 10
|
|
|
|
// select
|
|
FrameIndex CSWS A 0 2
|
|
FrameIndex CSWS B 0 3
|
|
FrameIndex CSWS C 0 4
|
|
FrameIndex CSWS D 0 5
|
|
FrameIndex CSWS E 0 6
|
|
FrameIndex CSWS F 0 7
|
|
FrameIndex CSWS G 0 8
|
|
FrameIndex CSWS H 0 9
|
|
FrameIndex CSWS I 0 10
|
|
FrameIndex CSWS J 0 11
|
|
FrameIndex CSWS K 0 12
|
|
FrameIndex CSWS L 0 13
|
|
FrameIndex CSWS M 0 14
|
|
FrameIndex CSWS N 0 15
|
|
FrameIndex CSWS O 0 16
|
|
// idle
|
|
FrameIndex CSWI A 0 17
|
|
FrameIndex CSWI B 0 18
|
|
FrameIndex CSWI C 0 19
|
|
FrameIndex CSWI D 0 20
|
|
FrameIndex CSWI E 0 21
|
|
FrameIndex CSWI F 0 22
|
|
FrameIndex CSWI G 0 23
|
|
FrameIndex CSWI H 0 24
|
|
FrameIndex CSWI I 0 25
|
|
FrameIndex CSWI J 0 26
|
|
// swipe
|
|
FrameIndex CSWA A 0 27
|
|
FrameIndex CSWA B 0 28
|
|
FrameIndex CSWA C 0 29
|
|
FrameIndex CSWA D 0 30
|
|
FrameIndex CSWA E 0 31
|
|
FrameIndex CSWA F 0 32
|
|
FrameIndex CSWA G 0 33
|
|
FrameIndex CSWA H 0 34
|
|
FrameIndex CSWA I 0 35
|
|
FrameIndex CSWA J 0 36
|
|
FrameIndex CSWA K 0 37
|
|
// jab
|
|
FrameIndex CSWJ A 0 42
|
|
FrameIndex CSWJ B 0 43
|
|
FrameIndex CSWJ C 0 44
|
|
FrameIndex CSWJ D 0 45
|
|
FrameIndex CSWJ E 0 46
|
|
FrameIndex CSWJ F 0 47
|
|
FrameIndex CSWJ G 0 48
|
|
FrameIndex CSWJ H 0 49
|
|
FrameIndex CSWJ I 0 50
|
|
FrameIndex CSWJ J 0 51
|
|
FrameIndex CSWJ K 0 52
|
|
FrameIndex CSWJ L 0 53
|
|
FrameIndex CSWJ M 0 54
|
|
FrameIndex CSWJ N 0 55
|
|
FrameIndex CSWJ O 0 56
|
|
FrameIndex CSWJ P 0 57
|
|
FrameIndex CSWJ Q 0 58
|
|
FrameIndex CSWJ R 0 59
|
|
FrameIndex CSWJ S 0 60
|
|
// down
|
|
FrameIndex CSWD A 0 62
|
|
FrameIndex CSWD B 0 63
|
|
FrameIndex CSWD C 0 64
|
|
FrameIndex CSWD D 0 65
|
|
FrameIndex CSWD E 0 66
|
|
FrameIndex CSWD F 0 67
|
|
} |