brightmaps
Reverted radius/height changes to items, it causes issues on many maps.
2018-05-31 22:02:03 +02:00
graphics
Reverted radius/height changes to items, it causes issues on many maps.
2018-05-31 22:02:03 +02:00
maps
Reverted radius/height changes to items, it causes issues on many maps.
2018-05-31 22:02:03 +02:00
models
Sniper rifle added, bullet impact mesh added. Only the RL remains.
2018-05-29 21:14:06 +02:00
music
Reverted radius/height changes to items, it causes issues on many maps.
2018-05-31 22:02:03 +02:00
shaders /glsl
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
2018-05-20 02:10:30 +02:00
sounds
Rocket Launcher has been added, and with that (and a couple more tweaks) this mod is ready for the public beta stage (as soon as coelckers/gzdoom#495 is merged).
2018-05-30 14:21:15 +02:00
sprites
Pulsegun now uses meshes for the beam, copying exact UT behavior.
2018-05-29 00:58:43 +02:00
textures
Reverted radius/height changes to items, it causes issues on many maps.
2018-05-31 22:02:03 +02:00
zscript
Reverted radius/height changes to items, it causes issues on many maps.
2018-05-31 22:02:03 +02:00
animdefs.txt
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00
credits.txt
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
2018-05-20 02:10:30 +02:00
cvarinfo.txt
Reverted radius/height changes to items, it causes issues on many maps.
2018-05-31 22:02:03 +02:00
decaldef.txt
Ripper implemented.
2018-05-27 18:33:18 +02:00
fontdefs.txt
First public commit.
2018-05-15 02:22:27 +02:00
gldefs.txt
Reverted radius/height changes to items, it causes issues on many maps.
2018-05-31 22:02:03 +02:00
menudef.txt
Reverted radius/height changes to items, it causes issues on many maps.
2018-05-31 22:02:03 +02:00
modeldef.chainsaw
Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
2018-05-30 21:31:41 +02:00
modeldef.eightball
Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
2018-05-30 21:31:41 +02:00
modeldef.enforcer
Sniper rifle added, bullet impact mesh added. Only the RL remains.
2018-05-29 21:14:06 +02:00
modeldef.flak
Began working on Rocket Launcher.
2018-05-30 01:36:38 +02:00
modeldef.ges
Began working on Rocket Launcher.
2018-05-30 01:36:38 +02:00
modeldef.impact
Minigun implemented. Some minor adjustments to weapon model offsets.
2018-05-28 18:49:00 +02:00
modeldef.minigun
Minigun implemented. Some minor adjustments to weapon model offsets.
2018-05-28 18:49:00 +02:00
modeldef.misc
Added Jump Boots and removed Shielding Suit.
2018-05-28 13:55:05 +02:00
modeldef.pulse
Began working on Rocket Launcher.
2018-05-30 01:36:38 +02:00
modeldef.rifle
Sniper rifle added, bullet impact mesh added. Only the RL remains.
2018-05-29 21:14:06 +02:00
modeldef.ripper
Began working on Rocket Launcher.
2018-05-30 01:36:38 +02:00
modeldef.shock
Minigun implemented. Some minor adjustments to weapon model offsets.
2018-05-28 18:49:00 +02:00
modeldef.transloc
Began working on Rocket Launcher.
2018-05-30 01:36:38 +02:00
modeldef.warhead
Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional).
2018-05-28 20:55:13 +02:00
Readme.md
Rename readme to markdown.
2018-05-31 22:42:18 +02:00
sndinfo.txt
Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
2018-05-30 17:49:31 +02:00
textcolo.txt
The HUD is complete (actually, I forgot to add key display, will do that later).
2018-05-23 01:48:29 +02:00
textures.chainsaw
Impact Hammer fully implemented. Began working on Chainsaw.
2018-05-26 00:10:31 +02:00
textures.eightball
Tweaked some drawing behaviors. Added note about HUD customization.
2018-05-30 19:24:47 +02:00
textures.enforcer
Rocket Launcher has been added, and with that (and a couple more tweaks) this mod is ready for the public beta stage (as soon as coelckers/gzdoom#495 is merged).
2018-05-30 14:21:15 +02:00
textures.flak
Finished biorifle, began work on pulsegun.
2018-05-17 02:17:10 +02:00
textures.ges
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
textures.impact
Impact Hammer fully implemented.
2018-05-25 20:16:37 +02:00
textures.minigun
Minigun implemented. Some minor adjustments to weapon model offsets.
2018-05-28 18:49:00 +02:00
textures.misc
Added Jump Boots and removed Shielding Suit.
2018-05-28 13:55:05 +02:00
textures.pulse
Pulsegun now uses meshes for the beam, copying exact UT behavior.
2018-05-29 00:58:43 +02:00
textures.ripper
Ripper implemented.
2018-05-27 18:33:18 +02:00
textures.shock
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
textures.sniper
Sniper rifle added, bullet impact mesh added. Only the RL remains.
2018-05-29 21:14:06 +02:00
textures.transloc
Translocator implemented. Tweaked some little things about the HUD, too.
2018-05-27 01:28:35 +02:00
textures.warhead
First public commit.
2018-05-15 02:22:27 +02:00
zmapinfo.txt
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
2018-05-24 21:25:23 +02:00
zscript.txt
All misc items implemented. Enhanced Shock Rifle implemented.
2018-05-21 20:28:17 +02:00