Fix incorrect slider stepping.
Update readme.
This commit is contained in:
parent
0380e56f90
commit
236911f269
2 changed files with 51 additions and 31 deletions
98
README.md
98
README.md
|
|
@ -2,38 +2,11 @@
|
||||||
|
|
||||||
Various fancy shaders for GZDoom ported from MariENB.
|
Various fancy shaders for GZDoom ported from MariENB.
|
||||||
|
|
||||||
|
## Implemented Shaders
|
||||||
|
|
||||||
### Luma Sharpen
|
### Luma Sharpen
|
||||||
|
|
||||||
Boosts small details. Doesn't cause noticeable halos like a typical sharpening
|
Boosts small details. Doesn't cause very noticeable halos like a typical sharpening filter.
|
||||||
filter.
|
|
||||||
|
|
||||||
### Color Grading Suite
|
|
||||||
|
|
||||||
Control over RGB gamma/intensity, along with a "tint" filter that, with a
|
|
||||||
negative intensity, can also be used as a color booster (dunno how this even
|
|
||||||
works, I wrote it 7 years ago lol). On top of all that, you can also do the
|
|
||||||
same for saturation and value (not hue because that would just be dumb).
|
|
||||||
|
|
||||||
### Color Matrix
|
|
||||||
|
|
||||||
General purpose color mixing. The matrix is normalized in post. For experienced
|
|
||||||
users.
|
|
||||||
|
|
||||||
### Hue-Saturation
|
|
||||||
|
|
||||||
The GIMP filter in shader form. Allows shifting the hue and tweaking the
|
|
||||||
saturation and value of red, yellow, green, cyan, blue and magenta ranges.
|
|
||||||
|
|
||||||
### Curves (TODO)
|
|
||||||
|
|
||||||
8-point curve filter with cubic interpolation. Works just like the GIMP filter,
|
|
||||||
with curves for value, red, green and blue.
|
|
||||||
|
|
||||||
### BlurSharpShift
|
|
||||||
|
|
||||||
Blurring followed by sharpening, followed by chromatic aberration. This is a
|
|
||||||
meme filter chain that a lot of people love for some reason, claiming it adds
|
|
||||||
"photorealism" or something.
|
|
||||||
|
|
||||||
### Grain
|
### Grain
|
||||||
|
|
||||||
|
|
@ -41,17 +14,64 @@ Makes the screen fuzzy. A couple parameters can be tweaked freely.
|
||||||
|
|
||||||
### Screen Dirt
|
### Screen Dirt
|
||||||
|
|
||||||
Overlays a noisy pattern onto the screen to make it filthy. Not a very good
|
Overlays a noisy pattern onto the screen to make it filthy. Not a very good filter, tbh, but I just kept it in for historical reasons.
|
||||||
filter, tbh, but I just kept it in for historical reasons.
|
|
||||||
|
### Color Grading Suite
|
||||||
|
|
||||||
|
Control over RGB gamma/intensity, along with a "tint" filter that, with a negative intensity, can also be used as a color booster (dunno how this even works, I wrote it 7 years ago lol). On top of all that, you can also do the same for saturation and value (not hue because that would just be dumb).
|
||||||
|
|
||||||
|
### LUT Grading
|
||||||
|
|
||||||
|
Premade lookup tables to alter color, all from the various MariENB editions I've made. More specialized LUTs will be added in the future.
|
||||||
|
|
||||||
|
### Technicolor
|
||||||
|
|
||||||
|
A filter that enhances color in some way, I don't know the technical details.
|
||||||
|
|
||||||
|
### Color Matrix
|
||||||
|
|
||||||
|
General purpose color mixing. The matrix is normalized in post. For experienced users.
|
||||||
|
|
||||||
|
### Hue-Saturation
|
||||||
|
|
||||||
|
The GIMP filter in shader form. Allows shifting the hue and tweaking the saturation and value of red, yellow, green, cyan, blue and magenta ranges.
|
||||||
|
|
||||||
|
### BlurSharpShift
|
||||||
|
|
||||||
|
Blurring followed by sharpening, followed by chromatic aberration. This is a meme filter chain that a lot of people love for some reason, claiming it adds "photorealism" or something.
|
||||||
|
|
||||||
### Vignette
|
### Vignette
|
||||||
|
|
||||||
Darkens the edges of the screen. Comes with "border blur", which also blurs
|
Darkens the edges of the screen. Comes with "border blur", which also blurs said edges.
|
||||||
said edges.
|
|
||||||
|
|
||||||
### Palette Reduction w/ Dither
|
### RetroFX
|
||||||
|
|
||||||
Part of the "Retro FX" megashader from old MariENB versions. Does what it says
|
A combo of downscaling and palette reduction (with optional dither), which has been a staple of MariENB for years. There's a multitude of palettes available to choose from. Most IWADs are covered, along with some notable megawads, various DOS games, and a couple "standard" palettes.
|
||||||
on the tin. There's a multitude of palettes available to choose from. Most
|
|
||||||
IWADs are covered, along with some notable megawads, various DOS games, and a
|
Not available yet are the features for aspect ratio correction, overscan/underscan or the old CRT filter (which wasn't exactly all that good, really).
|
||||||
couple "standard" palettes.
|
|
||||||
|
## Missing Shaders
|
||||||
|
|
||||||
|
### Bloom
|
||||||
|
|
||||||
|
It's very unlikely that this one will be added, unless I can hack something horribly using camera textures, idk.
|
||||||
|
|
||||||
|
### Depth of Field
|
||||||
|
|
||||||
|
Not a chance, this thing very blatantly needs Depth Buffer access, which is impossible in GZDoom thanks to portal rendering.
|
||||||
|
|
||||||
|
### Tonemap
|
||||||
|
|
||||||
|
Not needed, GZDoom implements its own.
|
||||||
|
|
||||||
|
### Screen Frost / Heat Haze
|
||||||
|
|
||||||
|
These aren't "general purpose" enough to be included.
|
||||||
|
|
||||||
|
### Paint Filter
|
||||||
|
|
||||||
|
Might add it, maybe???
|
||||||
|
|
||||||
|
### SMAA
|
||||||
|
|
||||||
|
This needs to be part of GZDoom, honestly.
|
||||||
|
|
@ -242,7 +242,7 @@ OptionMenu "MFXOptionsMenu"
|
||||||
MFXSlider "$MFX_BSSSHARPRADIUS", "mfx_bsssharpradius", 0, 1, 0.01, 2
|
MFXSlider "$MFX_BSSSHARPRADIUS", "mfx_bsssharpradius", 0, 1, 0.01, 2
|
||||||
MFXSlider "$MFX_BSSSHARPAMOUNT", "mfx_bsssharpamount", 0, 8, 0.01, 2
|
MFXSlider "$MFX_BSSSHARPAMOUNT", "mfx_bsssharpamount", 0, 8, 0.01, 2
|
||||||
Option "$MFX_BSSSHIFTENABLE", "mfx_bssshiftenable", "YesNo"
|
Option "$MFX_BSSSHIFTENABLE", "mfx_bssshiftenable", "YesNo"
|
||||||
MFXSlider "$MFX_BSSSHIFTRADIUS", "mfx_bssshiftradius", 0, 1, 0.05, 2
|
MFXSlider "$MFX_BSSSHIFTRADIUS", "mfx_bssshiftradius", 0, 1, 0.01, 2
|
||||||
SafeCommand "$MFX_RESET", "event resetmfxvars 5"
|
SafeCommand "$MFX_RESET", "event resetmfxvars 5"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$MFX_VIGBBLUR", "Gold"
|
StaticText "$MFX_VIGBBLUR", "Gold"
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue