Fix array initialization on Intel. Thankfully NVIDIA also accepts this syntax. If AMD expects something else I'll be pissed.
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5 changed files with 13 additions and 13 deletions
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@ -5,8 +5,8 @@
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void main()
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{
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#define d(x) x/64.0
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float dither8[64] =
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{
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float dither8[64] = float[]
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(
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d( 0),d(48),d(12),d(60),d( 3),d(51),d(15),d(63),
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d(32),d(16),d(44),d(28),d(35),d(19),d(47),d(31),
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d( 8),d(56),d( 4),d(52),d(11),d(59),d( 7),d(55),
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@ -15,7 +15,7 @@ void main()
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d(34),d(18),d(46),d(30),d(33),d(17),d(45),d(29),
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d(10),d(58),d( 6),d(54),d( 9),d(57),d( 5),d(53),
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d(42),d(26),d(38),d(22),d(41),d(25),d(37),d(21)
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};
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);
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#undef d
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vec2 coord = TexCoord;
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vec2 sfact = textureSize(InputTexture,0);
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