Add "simplified" grain option, for extra performance.
Uses PRNG calls instead of texture fetches, so it tends to look more harsh and have patterning issues depending on the GPU.
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6 changed files with 105 additions and 19 deletions
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@ -6,6 +6,7 @@ nosave float mfx_lsharpclamp = .05;
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nosave float mfx_lsharpblend = 6.;
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nosave bool mfx_ne = false;
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nosave bool mfx_nc = true;
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nosave float mfx_ni = .05;
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nosave float mfx_ns = 0.;
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nosave float mfx_nf = .05;
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