Add "simplified" grain option, for extra performance.

Uses PRNG calls instead of texture fetches, so it tends to look more harsh and have patterning issues depending on the GPU.
This commit is contained in:
Marisa the Magician 2022-11-10 16:11:44 +01:00
commit 7efc84adb5
6 changed files with 105 additions and 19 deletions

View file

@ -6,6 +6,7 @@ nosave float mfx_lsharpclamp = .05;
nosave float mfx_lsharpblend = 6.;
nosave bool mfx_ne = false;
nosave bool mfx_nc = true;
nosave float mfx_ni = .05;
nosave float mfx_ns = 0.;
nosave float mfx_nf = .05;