hotfix: tonemap shader was not affected by global switch.

This commit is contained in:
Marisa the Magician 2025-07-23 19:20:02 +02:00
commit cff38b0291

View file

@ -11,6 +11,9 @@ Class MariFXHandler : StaticEventHandler
Shader.SetEnabled(p,"mfx_lumasharp",false);
Shader.SetEnabled(p,"mfx_grain",false);
Shader.SetEnabled(p,"mfx_dirt",false);
Shader.SetEnabled(p,"mfx_tonemap_reinhard",true);
Shader.SetEnabled(p,"mfx_tonemap_uc2",false);
Shader.SetEnabled(p,"mfx_tonemap_hejldawson",false);
Shader.SetEnabled(p,"mfx_grading",false);
Shader.SetEnabled(p,"mfx_lutgrading",false);
Shader.SetEnabled(p,"mfx_technicolor",false);