hotfix: tonemap shader was not affected by global switch.
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1 changed files with 3 additions and 0 deletions
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@ -11,6 +11,9 @@ Class MariFXHandler : StaticEventHandler
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Shader.SetEnabled(p,"mfx_lumasharp",false);
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Shader.SetEnabled(p,"mfx_grain",false);
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Shader.SetEnabled(p,"mfx_dirt",false);
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Shader.SetEnabled(p,"mfx_tonemap_reinhard",true);
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Shader.SetEnabled(p,"mfx_tonemap_uc2",false);
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Shader.SetEnabled(p,"mfx_tonemap_hejldawson",false);
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Shader.SetEnabled(p,"mfx_grading",false);
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Shader.SetEnabled(p,"mfx_lutgrading",false);
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Shader.SetEnabled(p,"mfx_technicolor",false);
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