marifx_m/README.md
2021-10-27 21:24:55 +02:00

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![logo](Logo_Small.png)
Various fancy shaders for GZDoom ported from MariENB.
## Implemented Shaders
### Luma Sharpen
Boosts small details. Doesn't cause very noticeable halos like a typical sharpening filter.
### Grain
Makes the screen fuzzy. A couple parameters can be tweaked freely.
### Screen Dirt
Overlays a noisy pattern onto the screen to make it filthy. Not a very good filter, tbh, but I just kept it in for historical reasons.
### Color Grading Suite
Control over RGB gamma/intensity, along with a "tint" filter that, with a negative intensity, can also be used as a color booster (dunno how this even works, I wrote it 7 years ago lol). On top of all that, you can also do the same for saturation and value (not hue because that would just be dumb).
### LUT Grading
Premade lookup tables to alter color, all from the various MariENB editions I've made. More specialized LUTs will be added in the future.
### Technicolor
A filter that enhances color in some way, I don't know the technical details.
### Color Matrix
General purpose color mixing. The matrix is normalized in post. For experienced users.
### Hue-Saturation
The GIMP filter in shader form. Allows shifting the hue and tweaking the saturation and value of red, yellow, green, cyan, blue and magenta ranges.
### BlurSharpShift
Blurring followed by sharpening, followed by chromatic aberration. This is a meme filter chain that a lot of people love for some reason, claiming it adds "photorealism" or something.
### Vignette
Darkens the edges of the screen. Comes with "border blur", which also blurs said edges.
### RetroFX
A combo of downscaling and palette reduction (with optional dither), which has been a staple of MariENB for years. There's a multitude of palettes available to choose from. Most IWADs are covered, along with some notable megawads, various DOS games, and a couple "standard" palettes.
Not available yet are the features for aspect ratio correction, overscan/underscan or the old CRT filter (which wasn't exactly all that good, really).
## Missing Shaders
### Bloom
It's very unlikely that this one will be added, unless I can hack something horribly using camera textures, idk.
### Depth of Field
Not a chance, this thing very blatantly needs Depth Buffer access, which is impossible in GZDoom thanks to portal rendering.
### Tonemap
Not needed, GZDoom implements its own.
### Screen Frost / Heat Haze
These aren't "general purpose" enough to be included.
### Paint Filter
Might add it, maybe???
### SMAA
This needs to be part of GZDoom, honestly.