11 lines
376 B
GLSL
11 lines
376 B
GLSL
void main()
|
|
{
|
|
vec2 coord = TexCoord;
|
|
vec4 res = texture(InputTexture,coord);
|
|
vec2 bresl = textureSize(InputTexture,0);
|
|
vec2 uv = ((coord-0.5)*vec2(1.0,bresl.y/bresl.x))*2.0;
|
|
vec4 vigdata = vec4(vigcolor,clamp(pow(dot(uv,uv),vigpow)*vigmul+vigbump,0.0,1.0));
|
|
vec3 outcol = clamp(res.rgb+vigdata.rgb,0.0,1.0);
|
|
res.rgb = mix(res.rgb,outcol,vigdata.a);
|
|
FragColor = res;
|
|
}
|