11 lines
331 B
GLSL
11 lines
331 B
GLSL
void main()
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{
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vec2 coord = TexCoord;
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vec4 res = texture(InputTexture,coord);
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vec2 bresl = textureSize(InputTexture,0);
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vec2 bof = (1.0/bresl)*bssshiftradius;
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res.g = texture(InputTexture,coord).g;
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res.r = texture(InputTexture,coord+vec2(0,-bof.y)).r;
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res.b = texture(InputTexture,coord+vec2(0,bof.y)).b;
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FragColor = res;
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}
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