Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd. Also the Translator is now fully functional. Fonts have been restructured to a neater format. There have also been other random changes I don't have the time to document in detail.
This commit is contained in:
parent
e5f57e16e1
commit
01249eb43f
1892 changed files with 5151 additions and 416 deletions
16
cvarinfo.txt
16
cvarinfo.txt
|
|
@ -1,5 +1,19 @@
|
|||
user int stinger_hudmode = 0; // hud mode
|
||||
user int stinger_hudscale = 1; // scale of hud (0 = fit to 480p)
|
||||
user int stinger_introtype = 0; // 0 - standard
|
||||
// 1 - unreal '97
|
||||
// 2 - unreal '95
|
||||
server bool sting_telegun = false; // enable teleport capsules
|
||||
server bool sting_flares = false; // enable light/dark flares
|
||||
server bool sting_stinger = false; // unreal bible stinger detonation
|
||||
server bool sting_rifle = false; // old rifle burst altfire
|
||||
server bool sting_riflel = false; // old rifle flashlight
|
||||
server bool sting_razor = false; // razorjack blade charging
|
||||
server bool sting_flamet = false; // use flamethrower model based on old
|
||||
// design and texture rather than the
|
||||
// modern redesign
|
||||
server bool sting_automags = false; // automag dual wielding
|
||||
server bool sting_protomags = false; // protomag dual wielding
|
||||
server bool sting_dpistol = false; // d.pistol altfire always level 0
|
||||
server bool sting_pshield = false; // p.shield does not drain over time
|
||||
user bool sting_transext = false; // use an extended translator graphic
|
||||
// to fit more text
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue