Preliminary adjustments to Autocannon. Will work on it tomorrow.

This commit is contained in:
Marisa the Magician 2019-09-20 01:06:59 +02:00
commit 046b76599c
2 changed files with 5 additions and 5 deletions

View file

@ -327,7 +327,7 @@ Magazine holds 4 shots.
A barely portable weapon. Usually these are mounted on ships, you know... A barely portable weapon. Usually these are mounted on ships, you know...
Primary fire: Shoots each barrel one at a time. A direct hit is pretty much Primary fire: Shoots each barrel one at a time. A direct hit is pretty much
lethal for unarmored targets. lethal for small targets.
Secondary fire: Fires four barrels simultaneously. Watch out for the massive Secondary fire: Fires four barrels simultaneously. Watch out for the massive
recoil. recoil.

View file

@ -3,10 +3,10 @@ Class SMiniAmmo : Ammo
Default Default
{ {
Inventory.Icon "I_SMini"; Inventory.Icon "I_SMini";
Inventory.Amount 4; Inventory.Amount 20;
Inventory.MaxAmount 16; Inventory.MaxAmount 40;
Ammo.BackpackAmount 0; Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 32; Ammo.BackpackMaxAmount 80;
} }
override bool TryPickup( in out Actor toucher ) override bool TryPickup( in out Actor toucher )
{ {
@ -81,7 +81,7 @@ Class SMiniGun : UnrealWeapon
Weapon.AmmoUse 1; Weapon.AmmoUse 1;
Weapon.AmmoType2 "SMiniAmmo"; Weapon.AmmoType2 "SMiniAmmo";
Weapon.AmmoUse2 4; Weapon.AmmoUse2 4;
Weapon.AmmoGive 8; Weapon.AmmoGive 20;
Inventory.RespawnTics 2100; Inventory.RespawnTics 2100;
+INVENTORY.IGNORESKILL; +INVENTORY.IGNORESKILL;
+WEAPON.NOAUTOFIRE; +WEAPON.NOAUTOFIRE;