Preliminary adjustments to Autocannon. Will work on it tomorrow.
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a8f4091471
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2 changed files with 5 additions and 5 deletions
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@ -327,7 +327,7 @@ Magazine holds 4 shots.
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A barely portable weapon. Usually these are mounted on ships, you know...
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A barely portable weapon. Usually these are mounted on ships, you know...
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Primary fire: Shoots each barrel one at a time. A direct hit is pretty much
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Primary fire: Shoots each barrel one at a time. A direct hit is pretty much
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lethal for unarmored targets.
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lethal for small targets.
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Secondary fire: Fires four barrels simultaneously. Watch out for the massive
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Secondary fire: Fires four barrels simultaneously. Watch out for the massive
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recoil.
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recoil.
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@ -3,10 +3,10 @@ Class SMiniAmmo : Ammo
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Default
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Default
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{
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{
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Inventory.Icon "I_SMini";
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Inventory.Icon "I_SMini";
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Inventory.Amount 4;
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Inventory.Amount 20;
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Inventory.MaxAmount 16;
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Inventory.MaxAmount 40;
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Ammo.BackpackAmount 0;
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Ammo.BackpackAmount 0;
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Ammo.BackpackMaxAmount 32;
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Ammo.BackpackMaxAmount 80;
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}
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}
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override bool TryPickup( in out Actor toucher )
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override bool TryPickup( in out Actor toucher )
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{
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{
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@ -81,7 +81,7 @@ Class SMiniGun : UnrealWeapon
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Weapon.AmmoUse 1;
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "SMiniAmmo";
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Weapon.AmmoType2 "SMiniAmmo";
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Weapon.AmmoUse2 4;
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Weapon.AmmoUse2 4;
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Weapon.AmmoGive 8;
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Weapon.AmmoGive 20;
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Inventory.RespawnTics 2100;
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Inventory.RespawnTics 2100;
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+INVENTORY.IGNORESKILL;
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+INVENTORY.IGNORESKILL;
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+WEAPON.NOAUTOFIRE;
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+WEAPON.NOAUTOFIRE;
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