Beta 5.
- [flak_m] Implement particle meshes. - Append heal amount to health pickups (excl. superhealth). - Armor Bonus item. - Overhaul Stinger explosive charge behaviour, more in line with 0.83 and the novels. - Fix: Dispersion Pistol should only have infinite ammo in deathmatch. - Dispersion Pistol altfire always at level 0 if below 10 ammo. - More Fireblaster tweaks and touches and whatnot. Now fires in 3 bursts of 3 projectiles. And there's more damage and whatnot, it should stop sucking. - Capped fire effects for huge actors. - Reduced flames per tic on Flamethrower, to see if this causes less performance issues. May roll back if this was a bad idea. - Snuck in some longer versions of a couple player sounds. - [oldsounds] Added higher quality dispersion pistol select sound.
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ItemLore.md
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ItemLore.md
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@ -170,6 +170,29 @@ sometimes give you additional items like Flares, Seeds and other usables.
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Identical to Doom Tournament.
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## Minigun Sentry
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A big, heavy turret that will gun down any enemies that stand in its view
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range.
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Unlike the Light Sentries this one has a much wider range of view and can be
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resupplied with extra ammo. Conveniently, you can also recall it to put it back
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in your inventory. While carried it will slowly repair any damage it has taken.
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In deathmatch, the Sentry will "switch owners" to whoever last replenished it
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with ammunition, like the Turrets in ChaosUT.
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Note: This is an original item that mainly exists as a more polished take on
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the previous one.
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## Armor Bonus
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There needed to be an equivalent to Doom Tournament's here. These stack up to
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a total of 200. In addition, the more you have, the higher the percentage of
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damage they will absorb.
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They have the lowest priority, so all other armors will go down first.
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# Prototype Items
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## Light & Dark Flares
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@ -188,21 +211,6 @@ carry and deploy, but once they're out in the field that's it. They will keep
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going until they run out of ammo or battery, after which they will
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self-destruct.
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## Minigun Sentry
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A big, heavy turret that will gun down any enemies that stand in its view
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range.
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Unlike the Light Sentries this one has a much wider range of view and can be
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resupplied with extra ammo. Conveniently, you can also recall it to put it back
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in your inventory. While carried it will slowly repair any damage it has taken.
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In deathmatch, the Sentry will "switch owners" to whoever last replenished it
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with ammunition, like the Turrets in ChaosUT.
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Note: This is an original item that mainly exists as a more polished take on
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the previous one.
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## Motion Detector
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This pocket device will allow you to spot nearby enemies. In addition each one
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