- [flak_m] Implement particle meshes.
- Append heal amount to health pickups (excl. superhealth).
- Armor Bonus item.
- Overhaul Stinger explosive charge behaviour, more in line with 0.83 and the novels.
- Fix: Dispersion Pistol should only have infinite ammo in deathmatch.
- Dispersion Pistol altfire always at level 0 if below 10 ammo.
- More Fireblaster tweaks and touches and whatnot. Now fires in 3 bursts of 3 projectiles. And there's more damage and whatnot, it should stop sucking.
- Capped fire effects for huge actors.
- Reduced flames per tic on Flamethrower, to see if this causes less performance issues. May roll back if this was a bad idea.
- Snuck in some longer versions of a couple player sounds.
- [oldsounds] Added higher quality dispersion pistol select sound.
This commit is contained in:
Marisa the Magician 2019-10-02 17:40:09 +02:00
commit 0cb76eb03a
30 changed files with 270 additions and 117 deletions

View file

@ -38,8 +38,8 @@ Class UnrealHUD : BaseStatusBar
// 0.83 HUD stuff
String OldAmmo[19];
Class<Inventory> OldAmmoType[19];
String OldArmor[6];
Class<Inventory> OldArmorType[6];
String OldArmor[7];
Class<Inventory> OldArmorType[7];
String OldKeys[7];
HUDFont mOldDigits, mOldDigitsSmall;
Font OldLargeFont, OldSmallFont;
@ -134,12 +134,14 @@ Class UnrealHUD : BaseStatusBar
OldArmor[3] = "Tox083";
OldArmor[4] = "Belt083";
OldArmor[5] = "Pbelt083";
OldArmor[6] = "Bonus083";
OldArmorType[0] = "UArmor";
OldArmorType[1] = "KevlarSuit";
OldArmorType[2] = "AsbestosSuit";
OldArmorType[3] = "ToxinSuit";
OldArmorType[4] = "ShieldBelt";
OldArmorType[5] = "PowerShield";
OldArmorType[6] = "UArmorBonus";
OldKeys[0] = "Redk083";
OldKeys[1] = "Bluek083";
OldKeys[2] = "Goldk083";