Beta 5.
- [flak_m] Implement particle meshes. - Append heal amount to health pickups (excl. superhealth). - Armor Bonus item. - Overhaul Stinger explosive charge behaviour, more in line with 0.83 and the novels. - Fix: Dispersion Pistol should only have infinite ammo in deathmatch. - Dispersion Pistol altfire always at level 0 if below 10 ammo. - More Fireblaster tweaks and touches and whatnot. Now fires in 3 bursts of 3 projectiles. And there's more damage and whatnot, it should stop sucking. - Capped fire effects for huge actors. - Reduced flames per tic on Flamethrower, to see if this causes less performance issues. May roll back if this was a bad idea. - Snuck in some longer versions of a couple player sounds. - [oldsounds] Added higher quality dispersion pistol select sound.
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30 changed files with 270 additions and 117 deletions
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@ -38,8 +38,8 @@ Class UnrealHUD : BaseStatusBar
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// 0.83 HUD stuff
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String OldAmmo[19];
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Class<Inventory> OldAmmoType[19];
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String OldArmor[6];
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Class<Inventory> OldArmorType[6];
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String OldArmor[7];
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Class<Inventory> OldArmorType[7];
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String OldKeys[7];
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HUDFont mOldDigits, mOldDigitsSmall;
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Font OldLargeFont, OldSmallFont;
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@ -134,12 +134,14 @@ Class UnrealHUD : BaseStatusBar
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OldArmor[3] = "Tox083";
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OldArmor[4] = "Belt083";
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OldArmor[5] = "Pbelt083";
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OldArmor[6] = "Bonus083";
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OldArmorType[0] = "UArmor";
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OldArmorType[1] = "KevlarSuit";
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OldArmorType[2] = "AsbestosSuit";
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OldArmorType[3] = "ToxinSuit";
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OldArmorType[4] = "ShieldBelt";
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OldArmorType[5] = "PowerShield";
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OldArmorType[6] = "UArmorBonus";
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OldKeys[0] = "Redk083";
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OldKeys[1] = "Bluek083";
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OldKeys[2] = "Goldk083";
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