4.10 support:

- CORRECTPIXELSTRETCH where needed on models.
 - Replace CoordUtil.GetAxes with quaternion version.
This commit is contained in:
Marisa the Magician 2022-12-05 16:56:52 +01:00
commit 1c84fc4e88
49 changed files with 151 additions and 147 deletions

View file

@ -45,6 +45,7 @@ Model "StingerProjectile"
AngleOffset -90
PITCHFROMMOMENTUM
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex TPRJ A 0 0
}
@ -57,6 +58,7 @@ Model "StingerChunk"
Scale 0.2 0.2 0.2
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex CHIP A 0 0
FrameIndex CHIP B 0 1
@ -76,6 +78,7 @@ Model "ViewStingerChunk"
Scale 0.08 0.08 0.08
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex CHIP A 0 0
FrameIndex CHIP B 0 1
@ -108,26 +111,6 @@ Model "Stinger"
Scale 0.06 0.06 0.06
PitchOffset 0
FrameIndex STFF D 2 0
/* Path "models"
Model 2 "StingerM_d.3d"
SurfaceSkin 2 0 "FireEffect18.png"
Scale 0.05 -0.05 0.05
AngleOffset 90
Offset -4.5 -6.25 -6
DONTCULLBACKFACES
// Fire
FrameIndex STFF A 2 33
FrameIndex STFF B 2 34
FrameIndex STFF C 2 35
// Hold
FrameIndex STFH A 2 36
FrameIndex STFH B 2 37
FrameIndex STFH C 2 38
FrameIndex STFH D 2 39
FrameIndex STFH E 2 40
FrameIndex STFH F 2 41
FrameIndex STFH G 2 42*/
}
Model "Stinger"