4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
This commit is contained in:
parent
249b91e397
commit
1c84fc4e88
49 changed files with 151 additions and 147 deletions
|
|
@ -191,14 +191,14 @@ Class Automag : UnrealWeapon
|
|||
A_OverlayRenderstyle(-2,STYLE_Add);
|
||||
}
|
||||
Vector3 x, y, z, x2, y2, z2;
|
||||
[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
|
||||
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
|
||||
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x);
|
||||
int ydir = slave?1:-1;
|
||||
if ( alt ) origin = level.Vec3Offset(origin,-z*3+ydir*y);
|
||||
else origin = level.Vec3Offset(origin,-z+ydir*y*4);
|
||||
double a = FRandom[Automag](0,360), s = FRandom[Automag](0,alt?invoker.altaccuracy:0.01);
|
||||
if ( invoker.Amount > 1 ) s *= 1.6;
|
||||
[x2, y2, z2] = dt_CoordUtil.GetAxes(BulletSlope(),angle,roll);
|
||||
[x2, y2, z2] = dt_Utility.GetAxes(angle,BulletSlope(),roll);
|
||||
Vector3 dir = dt_Utility.ConeSpread(x2,y2,z2,a,s);
|
||||
FLineTraceData d;
|
||||
LineTrace(atan2(dir.y,dir.x),10000,asin(-dir.z),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
|
||||
|
|
@ -550,7 +550,7 @@ Class Automag : UnrealWeapon
|
|||
UTPlayer(self).PlayReloading();
|
||||
invoker.slavereload = (invoker.slaveactive&&(invoker.slaveclipcount<invoker.default.slaveclipcount)&&(invoker.Ammo1.Amount>0));
|
||||
Vector3 x, y, z, origin;
|
||||
[x,y,z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
|
||||
[x,y,z] = dt_Utility.GetAxes(angle,pitch,roll);
|
||||
origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),x*4.-y*4.-z*8.);
|
||||
let c = Spawn("AutomagMag",origin);
|
||||
c.angle = angle;
|
||||
|
|
@ -586,7 +586,7 @@ Class Automag : UnrealWeapon
|
|||
UTPlayer(self).PlayReloading();
|
||||
invoker.slavereload = false;
|
||||
Vector3 x, y, z, origin;
|
||||
[x,y,z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
|
||||
[x,y,z] = dt_Utility.GetAxes(angle,pitch,roll);
|
||||
origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),x*4.+y*4.-z*8.);
|
||||
let c = Spawn("AutomagMag",origin);
|
||||
c.angle = angle;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue