4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
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49 changed files with 151 additions and 147 deletions
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@ -49,7 +49,7 @@ Class Bonesaw : UnrealWeapon
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double slope = AimLineAttack(angle,DEFMELEERANGE,t,0.,ALF_CHECK3D);
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FLineTraceData d;
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Vector3 x, y, z, origin;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),z*4);
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LineTrace(angle,DEFMELEERANGE,slope,TRF_ABSPOSITION,origin.z,origin.x,origin.y,data:d);
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if ( d.HitType != TRACE_HitNone )
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@ -90,7 +90,7 @@ Class Bonesaw : UnrealWeapon
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{
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invoker.special1++;
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Vector3 x, y, z, origin;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),x*15-z*4);
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if ( waterlevel >= 3 )
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{
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@ -113,7 +113,7 @@ Class Bonesaw : UnrealWeapon
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invoker.FireEffect();
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A_AlertMonsters();
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Vector3 x, y, z, origin;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),x*15-z*4);
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if ( waterlevel >= 3 )
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{
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