4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
This commit is contained in:
parent
249b91e397
commit
1c84fc4e88
49 changed files with 151 additions and 147 deletions
|
|
@ -369,9 +369,9 @@ Class FlameGun : UnrealWeapon
|
|||
if ( !Dampener.Active(self) ) A_AlertMonsters();
|
||||
Vector3 x, y, z, x2, y2, z2, dir;
|
||||
double a, s;
|
||||
[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
|
||||
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
|
||||
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-3*y-z);
|
||||
[x2, y2, z2] = dt_CoordUtil.GetAxes(BulletSlope(),angle,roll);
|
||||
[x2, y2, z2] = dt_Utility.GetAxes(angle,BulletSlope(),roll);
|
||||
for ( int i=0; i<(bAlt?1:3); i++ )
|
||||
{
|
||||
a = FRandom[FlameGun](0,360);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue