4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
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49 changed files with 151 additions and 147 deletions
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@ -236,7 +236,7 @@ Class PeaceBarrel : Actor
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A_StartSound("uflak/altfire",CHAN_WEAPON,CHANF_OVERLAP);
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 dir = z*1.3;
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Vector3 origin;
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switch ( n )
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@ -436,7 +436,7 @@ Class Peacemaker : UnrealWeapon
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invoker.FireEffect();
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A_StartSound("peace/throw",CHAN_WEAPON);
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+y*5-z*3);
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let p = Spawn("PeaceBarrel",origin);
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if ( bAlt ) p.bAMBUSH = true;
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