4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
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49 changed files with 151 additions and 147 deletions
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@ -247,7 +247,7 @@ Class Razorjack : UnrealWeapon
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A_AlertMonsters();
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A_QuakeEx(1,1,1,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = Vec2OffsetZ(0,0,player.viewz);
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if ( bAlt ) origin = level.Vec3Offset(origin,x*10-y*4-z*5);
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else origin = level.Vec3Offset(origin,x*10-z*9);
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