4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
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249b91e397
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49 changed files with 151 additions and 147 deletions
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@ -127,7 +127,7 @@ Class UFlakSlug : FlakSlug
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Spawn("SlugLight",pos);
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Vector3 x, y, z;
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double a, s;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Actor p;
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Vector3 spawnofs;
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if ( BlockingMobj ) spawnofs = level.Vec3Diff(pos,BlockingMobj.Vec3Offset(0,0,BlockingMobj.height/2)).unit()*8;
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@ -203,9 +203,9 @@ Class UFlakCannon : UnrealWeapon
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A_QuakeEx(1,1,1,3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05);
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Vector3 x, y, z;
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double a, s;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-5*y-4*z);
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[x, y, z] = dt_CoordUtil.GetAxes(BulletSlope(),angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,BulletSlope(),roll);
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Vector3 offsets[8]; // vanilla adds these to each chunk
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offsets[0] = (0,0,0);
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offsets[1] = -z;
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@ -261,7 +261,7 @@ Class UFlakCannon : UnrealWeapon
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A_QuakeEx(2,2,2,6,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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double a, s;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-5*y-4*z);
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Actor p = Spawn("UFlakSlug",origin);
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p.angle = angle;
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@ -345,7 +345,7 @@ Class UFlakCannon : UnrealWeapon
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FLKE S 4
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{
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Vector3 x, y, z, origin;
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[x,y,z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x,y,z] = dt_Utility.GetAxes(angle,pitch,roll);
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origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),x*4.-y*3.-z*8.);
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let c = Spawn("UFlakMag",origin);
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c.angle = angle;
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