4.10 support:

- CORRECTPIXELSTRETCH where needed on models.
 - Replace CoordUtil.GetAxes with quaternion version.
This commit is contained in:
Marisa the Magician 2022-12-05 16:56:52 +01:00
commit 1c84fc4e88
49 changed files with 151 additions and 147 deletions

View file

@ -207,7 +207,7 @@ Class Seeds : UnrealInventory
{
if ( pickup ) return false;
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(Owner.pitch,Owner.angle,Owner.roll);
[x, y, z] = dt_Utility.GetAxes(Owner.angle,Owner.pitch,Owner.roll);
Vector3 origin = level.Vec3Offset(Owner.Vec2OffsetZ(0,0,Owner.player.viewz),x*10-z*8);
let a = Spawn("SeedProj",origin);
a.target = Owner;