4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
This commit is contained in:
parent
249b91e397
commit
1c84fc4e88
49 changed files with 151 additions and 147 deletions
|
|
@ -21,6 +21,7 @@ Class UPlayer : UTPlayer
|
|||
{
|
||||
Default
|
||||
{
|
||||
Player.ViewHeight 42;
|
||||
Player.StartItem "Automag";
|
||||
Player.StartItem "DispersionPistol";
|
||||
Player.StartItem "UMiniAmmo", 30;
|
||||
|
|
@ -843,7 +844,7 @@ Class UnrealInventory : Inventory
|
|||
Vector2 hofs = RotateVector((dropper.radius,0),dropper.angle);
|
||||
SetOrigin(dropper.Vec3Offset(hofs.x,hofs.y,dropper.height*0.5),false);
|
||||
Vector3 x, y, z;
|
||||
[x, y, z] = dt_CoordUtil.GetAxes(dropper.pitch,dropper.angle,dropper.roll);
|
||||
[x, y, z] = dt_Utility.GetAxes(dropper.angle,dropper.pitch,dropper.roll);
|
||||
vel = x*12.0;
|
||||
vel.z += 4.0;
|
||||
angle = dropper.angle;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue