4.10 support:

- CORRECTPIXELSTRETCH where needed on models.
 - Replace CoordUtil.GetAxes with quaternion version.
This commit is contained in:
Marisa the Magician 2022-12-05 16:56:52 +01:00
commit 1c84fc4e88
49 changed files with 151 additions and 147 deletions

View file

@ -21,6 +21,7 @@ Class UPlayer : UTPlayer
{
Default
{
Player.ViewHeight 42;
Player.StartItem "Automag";
Player.StartItem "DispersionPistol";
Player.StartItem "UMiniAmmo", 30;
@ -843,7 +844,7 @@ Class UnrealInventory : Inventory
Vector2 hofs = RotateVector((dropper.radius,0),dropper.angle);
SetOrigin(dropper.Vec3Offset(hofs.x,hofs.y,dropper.height*0.5),false);
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(dropper.pitch,dropper.angle,dropper.roll);
[x, y, z] = dt_Utility.GetAxes(dropper.angle,dropper.pitch,dropper.roll);
vel = x*12.0;
vel.z += 4.0;
angle = dropper.angle;