4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
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parent
249b91e397
commit
1c84fc4e88
49 changed files with 151 additions and 147 deletions
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@ -140,6 +140,12 @@ Class UnrealHUD : BaseStatusBar
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override void Draw( int state, double TicFrac )
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{
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// make sure vanilla nametags don't display
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DetachMessageID(0x5745504e); // WEPN
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DetachMessageID(0x53494e56); // SINV
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// also try with different endianness, just in case
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DetachMessageID(0x4e504557); // WEPN
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DetachMessageID(0x564e4953); // SINV
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Super.Draw(state,TicFrac);
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FracTic = TicFrac;
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HudMode = sting_hudmode;
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@ -840,12 +846,6 @@ Class UnrealHUD : BaseStatusBar
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}
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}
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lastwep = CPlayer.PendingWeapon;
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// make sure vanilla nametags don't display
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DetachMessageID(0x5745504e); // WEPN
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DetachMessageID(0x53494e56); // SINV
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// also try with different endianness, just in case
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DetachMessageID(0x4e504557); // WEPN
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DetachMessageID(0x564e4953); // SINV
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vtracer.ignore = CPlayer.mo;
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vtracer.trace(CPlayer.mo.Vec2OffsetZ(0,0,CPlayer.viewz),CPlayer.mo.CurSector,dt_Utility.Vec3FromAngle(CPlayer.mo.angle,CPlayer.mo.pitch),1000,0);
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if ( vtracer.Results.HitType != TRACE_HitActor ) return;
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