4.10 support:
- CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version.
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49 changed files with 151 additions and 147 deletions
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@ -158,7 +158,7 @@ Class UTranslocator : UnrealWeapon
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A_StartSound("telehand/throw",CHAN_WEAPON);
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invoker.FireEffect();
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Vector3 x, y, z;
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[x, y, z] = dt_CoordUtil.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-8*y-12*z);
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let p = Spawn("UTranslocatorModule",origin);
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p.target = self;
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