Stinger visual beautification completed.
Fixed sprite naming conflict with doom barrels. Added player portraits to class selection menu Removed leftover files.
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9c916d09d9
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23 changed files with 211 additions and 27 deletions
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@ -44,23 +44,48 @@ Model "StingerProjectile"
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Scale 0.03 0.03 0.036
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AngleOffset -90
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PITCHFROMMOMENTUM
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USEACTORROLL
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FrameIndex TPRJ A 0 0
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}
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Model "StingerProjectile"
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Model "StingerChunk"
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{
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Path "models"
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Model 1 "burst_d.3d"
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Skin 1 "Jburst1.png"
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Scale 0.4 0.4 0.48
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AngleOffset 90
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Model 0 "burstx_d.3d"
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Skin 0 "JBurst1.png"
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Scale 0.2 0.2 0.24
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USEACTORPITCH
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USEACTORROLL
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FrameIndex TPRJ B 1 0
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FrameIndex TPRJ C 1 1
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FrameIndex TPRJ D 1 2
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FrameIndex TPRJ E 1 3
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FrameIndex TPRJ F 1 4
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FrameIndex TPRJ G 1 5
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FrameIndex CHIP A 0 0
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FrameIndex CHIP B 0 1
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FrameIndex CHIP C 0 2
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FrameIndex CHIP D 0 3
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FrameIndex CHIP E 0 4
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FrameIndex CHIP F 0 5
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FrameIndex CHIP G 0 6
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FrameIndex CHIP H 0 7
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FrameIndex CHIP I 0 8
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}
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Model "ViewStingerChunk"
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{
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Path "models"
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Model 0 "burstx_d.3d"
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Skin 0 "JBurst1.png"
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Scale 0.08 0.08 0.096
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USEACTORPITCH
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USEACTORROLL
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FrameIndex CHIP A 0 0
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FrameIndex CHIP B 0 1
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FrameIndex CHIP C 0 2
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FrameIndex CHIP D 0 3
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FrameIndex CHIP E 0 4
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FrameIndex CHIP F 0 5
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FrameIndex CHIP G 0 6
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FrameIndex CHIP H 0 7
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FrameIndex CHIP I 0 8
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}
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Model "Stinger"
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