Stinger visual beautification completed.

Fixed sprite naming conflict with doom barrels.
Added player portraits to class selection menu
Removed leftover files.
This commit is contained in:
Marisa the Magician 2019-09-02 12:07:10 +02:00
commit 23b6f9b7af
23 changed files with 211 additions and 27 deletions

View file

@ -44,23 +44,48 @@ Model "StingerProjectile"
Scale 0.03 0.03 0.036
AngleOffset -90
PITCHFROMMOMENTUM
USEACTORROLL
FrameIndex TPRJ A 0 0
}
Model "StingerProjectile"
Model "StingerChunk"
{
Path "models"
Model 1 "burst_d.3d"
Skin 1 "Jburst1.png"
Scale 0.4 0.4 0.48
AngleOffset 90
Model 0 "burstx_d.3d"
Skin 0 "JBurst1.png"
Scale 0.2 0.2 0.24
USEACTORPITCH
USEACTORROLL
FrameIndex TPRJ B 1 0
FrameIndex TPRJ C 1 1
FrameIndex TPRJ D 1 2
FrameIndex TPRJ E 1 3
FrameIndex TPRJ F 1 4
FrameIndex TPRJ G 1 5
FrameIndex CHIP A 0 0
FrameIndex CHIP B 0 1
FrameIndex CHIP C 0 2
FrameIndex CHIP D 0 3
FrameIndex CHIP E 0 4
FrameIndex CHIP F 0 5
FrameIndex CHIP G 0 6
FrameIndex CHIP H 0 7
FrameIndex CHIP I 0 8
}
Model "ViewStingerChunk"
{
Path "models"
Model 0 "burstx_d.3d"
Skin 0 "JBurst1.png"
Scale 0.08 0.08 0.096
USEACTORPITCH
USEACTORROLL
FrameIndex CHIP A 0 0
FrameIndex CHIP B 0 1
FrameIndex CHIP C 0 2
FrameIndex CHIP D 0 3
FrameIndex CHIP E 0 4
FrameIndex CHIP F 0 5
FrameIndex CHIP G 0 6
FrameIndex CHIP H 0 7
FrameIndex CHIP I 0 8
}
Model "Stinger"