1.3.1 update. compatibility w/ newer versions of source ports.

This commit is contained in:
Marisa the Magician 2025-11-01 13:49:28 +01:00
commit 23c58058f3
23 changed files with 69 additions and 140 deletions

View file

@ -1,11 +1,11 @@
vec4 ProcessTexel()
void SetupMaterial( inout Material mat )
{
const vec3 fadecol = vec3(.9,.1,.2);
vec2 coord = vTexCoord.st+vec2(timer*.02,0.);
coord = fract(coord);
vec3 base = getTexel(coord).rgb;
float dist = abs(vTexCoord.s-.5)*2.;
vec3 col = mix(vec3(1.),fadecol,vec3(min(1.,dist*1.3)));
col = mix(col,vec3(0.),vec3(min(1.,dist)));
return vec4(base*col,1.);
mat.Base = vec4(base*col,1.);
mat.Normal = ApplyNormalMap(vTexCoord.st);
}