1.0 release:

- Swap around some assets and code with Doom Tournament.
   - Searchlight moved to here.
   - Computer map and Armor bonus moved to DT.
   - Armor absorption priority code moved to DT.
 - Added Unreal crosshairs.
 - Fix incorrect Autocannon flash color.
 - Ported over Translocator ally telefrag prevention.
 - Fixed razor blades emitting no effects when hitting a non-bleeding enemy.
 - Misc. cleanup.
This commit is contained in:
Marisa the Magician 2019-10-21 22:09:50 +02:00
commit 28d0912eda
57 changed files with 49 additions and 109 deletions

View file

@ -3,8 +3,7 @@
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
(including dummied out stuff and others).
This mod requires GZDoom g4.3pre-125-g021e548db or later, and runs on top of
Doom Tournament (currently the devel branch is required).
This mod requires GZDoom 4.2.3 or later, and runs on top of Doom Tournament.
## Currently Implemented
@ -74,12 +73,12 @@ Doom Tournament (currently the devel branch is required).
## In progress
- Final polishing
- N/A, this is the 1.0 release.
## Planned
- Shifted to a 1.1 update:
- Impaler "slice" animation for melee alt
- Impaler "slice" animation for melee alt.
- Alternate flamethrower secondary that behaves more like the Unreal Bible
describes (unlit blobs at a rate of 4 per second that catch on fire with
explosions/lava/etc).
@ -88,13 +87,4 @@ Doom Tournament (currently the devel branch is required).
- Actual Bonesaw?
- Implement ASMD behavior described in the Unreal novels (highly destructive
green beam that bounces off mirrors and water).
- RTNP add-on
- Monster pack (someday)
- Map pack (maybe? who knows)
## Known bugs
- The Quadshot will visibly load 4 shells even when there's less available,
this is a limitation of the animation and I'll have to make alternate ones
for it eventually.
- Redo Quadshot animations (including partial reloads).