1.0 release:
- Swap around some assets and code with Doom Tournament. - Searchlight moved to here. - Computer map and Armor bonus moved to DT. - Armor absorption priority code moved to DT. - Added Unreal crosshairs. - Fix incorrect Autocannon flash color. - Ported over Translocator ally telefrag prevention. - Fixed razor blades emitting no effects when hitting a non-bleeding enemy. - Misc. cleanup.
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Readme.md
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Readme.md
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The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
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(including dummied out stuff and others).
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This mod requires GZDoom g4.3pre-125-g021e548db or later, and runs on top of
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Doom Tournament (currently the devel branch is required).
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This mod requires GZDoom 4.2.3 or later, and runs on top of Doom Tournament.
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## Currently Implemented
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## In progress
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- Final polishing
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- N/A, this is the 1.0 release.
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## Planned
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- Shifted to a 1.1 update:
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- Impaler "slice" animation for melee alt
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- Impaler "slice" animation for melee alt.
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- Alternate flamethrower secondary that behaves more like the Unreal Bible
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describes (unlit blobs at a rate of 4 per second that catch on fire with
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explosions/lava/etc).
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@ -88,13 +87,4 @@ Doom Tournament (currently the devel branch is required).
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- Actual Bonesaw?
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- Implement ASMD behavior described in the Unreal novels (highly destructive
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green beam that bounces off mirrors and water).
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- RTNP add-on
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- Monster pack (someday)
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- Map pack (maybe? who knows)
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## Known bugs
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- The Quadshot will visibly load 4 shells even when there's less available,
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this is a limitation of the animation and I'll have to make alternate ones
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for it eventually.
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- Redo Quadshot animations (including partial reloads).
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