RC4 Hotfix 3:

- Do not replace jump boots with suits in Heretic to prevent softlocks where an increased jump height is required.
This commit is contained in:
Marisa the Magician 2019-10-19 15:23:01 +02:00
commit d784eb7a04

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@ -244,7 +244,7 @@ Class UJumpBoots : UnrealInventory
override void PostBeginPlay()
{
Super.PostBeginPlay();
if ( (level.maptime > 0) || !InStateSequence(CurState,FindState("Spawn")) ) return;
if ( (level.maptime > 0) || !InStateSequence(CurState,FindState("Spawn")) || (gameinfo.gametype&GAME_RAVEN) ) return;
// detect hurtfloors
// can't detect terraindef-based damage
// this is currently an engine limitation