1.0 release:
- Swap around some assets and code with Doom Tournament. - Searchlight moved to here. - Computer map and Armor bonus moved to DT. - Armor absorption priority code moved to DT. - Added Unreal crosshairs. - Fix incorrect Autocannon flash color. - Ported over Translocator ally telefrag prevention. - Fixed razor blades emitting no effects when hitting a non-bleeding enemy. - Misc. cleanup.
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parent
d784eb7a04
commit
28d0912eda
57 changed files with 49 additions and 109 deletions
48
gldefs.txt
48
gldefs.txt
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@ -440,16 +440,9 @@ Object StarterImpalerBolt
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Frame "PBLT" { light "IBOLTLIGHT" }
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}
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PointLight UCOMPLIGHT
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{
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Color 0.3 1.0 0.2
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Size 12
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Offset 0 8 0
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Attenuate 1
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}
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Object UAllMap
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{
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Frame "PMAP" { light "UCOMPLIGHT" }
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Frame "TRNS" { light "UTCOMPLIGHT" }
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}
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// Shaders / Brightmaps
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@ -538,8 +531,11 @@ Brightmap Texture "models/JEightB1.png"
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}
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HardwareShader Texture "models/JFlashl1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JFlashl1.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JBigFlash1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JImpale1_.png"
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{
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@ -858,38 +854,12 @@ HardwareShader Texture "models/FlametFX.png"
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{
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Shader "shaders/glsl/FlametFX.fp"
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}
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HardwareShader Texture "models/shield.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JAllMap1_a00.png"
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HardwareShader Texture "models/JTranslator1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JAllMap1_a00.png"
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}
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HardwareShader Texture "models/JAllMap1_a01.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JAllMap1_a01.png"
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}
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HardwareShader Texture "models/JAllMap1_a02.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JAllMap1_a02.png"
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}
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HardwareShader Texture "models/JAllMap1_a03.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JAllMap1_a03.png"
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}
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HardwareShader Texture "models/JAllMap2.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JAllMap3.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "brighttex" "brightmaps/JTranslator1.png"
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}
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// PP shaders
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HardwareShader PostProcess scene
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{
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