1.0 release:

- Swap around some assets and code with Doom Tournament.
   - Searchlight moved to here.
   - Computer map and Armor bonus moved to DT.
   - Armor absorption priority code moved to DT.
 - Added Unreal crosshairs.
 - Fix incorrect Autocannon flash color.
 - Ported over Translocator ally telefrag prevention.
 - Fixed razor blades emitting no effects when hitting a non-bleeding enemy.
 - Misc. cleanup.
This commit is contained in:
Marisa the Magician 2019-10-21 22:09:50 +02:00
commit 28d0912eda
57 changed files with 49 additions and 109 deletions

View file

@ -440,16 +440,9 @@ Object StarterImpalerBolt
Frame "PBLT" { light "IBOLTLIGHT" }
}
PointLight UCOMPLIGHT
{
Color 0.3 1.0 0.2
Size 12
Offset 0 8 0
Attenuate 1
}
Object UAllMap
{
Frame "PMAP" { light "UCOMPLIGHT" }
Frame "TRNS" { light "UTCOMPLIGHT" }
}
// Shaders / Brightmaps
@ -538,8 +531,11 @@ Brightmap Texture "models/JEightB1.png"
}
HardwareShader Texture "models/JFlashl1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JFlashl1.png"
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JBigFlash1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JImpale1_.png"
{
@ -858,38 +854,12 @@ HardwareShader Texture "models/FlametFX.png"
{
Shader "shaders/glsl/FlametFX.fp"
}
HardwareShader Texture "models/shield.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JAllMap1_a00.png"
HardwareShader Texture "models/JTranslator1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a00.png"
}
HardwareShader Texture "models/JAllMap1_a01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a01.png"
}
HardwareShader Texture "models/JAllMap1_a02.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a02.png"
}
HardwareShader Texture "models/JAllMap1_a03.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JAllMap1_a03.png"
}
HardwareShader Texture "models/JAllMap2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JAllMap3.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
Texture "brighttex" "brightmaps/JTranslator1.png"
}
// PP shaders
HardwareShader PostProcess scene
{