1.0 release:

- Swap around some assets and code with Doom Tournament.
   - Searchlight moved to here.
   - Computer map and Armor bonus moved to DT.
   - Armor absorption priority code moved to DT.
 - Added Unreal crosshairs.
 - Fix incorrect Autocannon flash color.
 - Ported over Translocator ally telefrag prevention.
 - Fixed razor blades emitting no effects when hitting a non-bleeding enemy.
 - Misc. cleanup.
This commit is contained in:
Marisa the Magician 2019-10-21 22:09:50 +02:00
commit 28d0912eda
57 changed files with 49 additions and 109 deletions

View file

@ -1,31 +1,8 @@
Class UnrealArmor : UTArmor
{
int priority;
Property AbsorptionPriority : priority;
Default
{
-INVENTORY.ALWAYSPICKUP;
UnrealArmor.AbsorptionPriority 0;
}
override void AttachToOwner( Actor other )
{
Super.AttachToOwner(other);
// find last armor that's better than us
Inventory found = null;
for ( Inventory i=other.Inv; i; i=i.Inv )
{
if ( !(i is 'UnrealArmor') || (i == self) || (UnrealArmor(i).priority < priority) ) continue;
found = i;
}
if ( !found ) return;
// place ourselves right after it
Inventory saved = found.Inv;
found.Inv = self;
other.Inv = Inv;
Inv = saved;
}
}
@ -38,7 +15,7 @@ Class UArmor : UnrealArmor
Inventory.MaxAmount 100;
Inventory.InterHubAmount 100;
UTArmor.ArmorAbsorption 90;
UnrealArmor.AbsorptionPriority 7;
UTArmor.AbsorptionPriority 7;
Inventory.PickupMessage "$I_UARMOR";
Inventory.PickupSound "misc/u1armor";
Inventory.Icon "I_Armor";
@ -60,7 +37,7 @@ Class AsbestosSuit : UnrealArmor
Inventory.MaxAmount 50;
Inventory.InterHubAmount 50;
UTArmor.ArmorAbsorption 50;
UnrealArmor.AbsorptionPriority 6;
UTArmor.AbsorptionPriority 6;
Inventory.PickupMessage "$I_ASBSUIT";
Inventory.PickupSound "misc/suit";
Inventory.Icon "I_Suit";
@ -97,7 +74,7 @@ Class ToxinSuit : UnrealArmor
Inventory.MaxAmount 50;
Inventory.InterHubAmount 50;
UTArmor.ArmorAbsorption 50;
UnrealArmor.AbsorptionPriority 6;
UTArmor.AbsorptionPriority 6;
Inventory.PickupMessage "$I_TOXSUIT";
Inventory.PickupSound "misc/suit";
Inventory.Icon "I_TSuit";
@ -134,7 +111,7 @@ Class KevlarSuit : UnrealArmor
Inventory.MaxAmount 100;
Inventory.InterHubAmount 100;
UTArmor.ArmorAbsorption 80;
UnrealArmor.AbsorptionPriority 6;
UTArmor.AbsorptionPriority 6;
Inventory.PickupMessage "$I_KEVSUIT";
Inventory.PickupSound "misc/suit";
Inventory.Icon "I_Kevlar";
@ -184,7 +161,7 @@ Class ShieldBelt : UnrealArmor
Inventory.MaxAmount 100;
Inventory.InterHubAmount 100;
UTArmor.ArmorAbsorption 100;
UnrealArmor.AbsorptionPriority 10;
UTArmor.AbsorptionPriority 10;
Inventory.PickupMessage "$I_SHIELDBELT";
Inventory.PickupSound "belt/pickup";
Inventory.RespawnTics 2100;
@ -256,7 +233,7 @@ Class PowerShield : UnrealArmor
Inventory.MaxAmount 200;
Inventory.InterHubAmount 200;
UTArmor.ArmorAbsorption 100;
UnrealArmor.AbsorptionPriority 11; // wow dude
UTArmor.AbsorptionPriority 11; // wow dude
Inventory.PickupMessage "$I_POWERSHIELD";
Inventory.PickupSound "sbelt/pickup";
Inventory.RespawnTics 3500;
@ -327,7 +304,7 @@ Class UArmorBonus : UArmor
Inventory.MaxAmount 200;
Inventory.InterHubAmount 200;
UTArmor.ArmorAbsorption 25;
UnrealArmor.AbsorptionPriority 1;
UTArmor.AbsorptionPriority 1;
Inventory.PickupMessage "$I_ARMORBONUS";
Inventory.PickupSound "misc/u1armor";
Inventory.Icon "I_Bonus";