Hotfix for stinger not stopping fire sound when running out of ammo.
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1 changed files with 1 additions and 1 deletions
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@ -690,7 +690,7 @@ Class Stinger : UnrealWeapon
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invoker.flashnum = (invoker.flashnum+1)%4;
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}
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STNH BCDEFG 1;
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STNH A 0 A_JumpIfNoAmmo(1);
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STNH A 0 A_JumpIfNoAmmo(2);
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STNH A 0 A_Refire();
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STNH A 2
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{
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