Impaler primary fire and melee mostly implemented.
Smol tweaks.
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144935b4d5
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2f4dab1600
6 changed files with 223 additions and 10 deletions
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@ -21,6 +21,38 @@ Model "ImpalerAmmo2"
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FrameIndex IAMO A 0 0
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}
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Model "ImpalerChunk"
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{
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Path "models"
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Model 0 "burstx_d.3d"
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Skin 0 "JIBurst1.png"
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Scale 0.2 0.2 0.24
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USEACTORPITCH
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USEACTORROLL
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FrameIndex CHIP A 0 0
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FrameIndex CHIP B 0 1
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FrameIndex CHIP C 0 2
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FrameIndex CHIP D 0 3
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FrameIndex CHIP E 0 4
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FrameIndex CHIP F 0 5
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FrameIndex CHIP G 0 6
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FrameIndex CHIP H 0 7
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FrameIndex CHIP I 0 8
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}
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Model "ImpalerProjectile"
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{
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Path "models"
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Model 0 "ImpalerProj_d.3d"
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Skin 0 "JImpale1.png"
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Scale 0.15 0.15 0.18
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PITCHFROMMOMENTUM
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USEACTORROLL
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FrameIndex TPRJ A 0 0
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}
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Model "Impaler"
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{
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Path "models"
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