Additional model progress.
Bump required version to 4.2.0. Added Hexen style loading screen and other gameinfo stuff. Small changes to fullscreen HUD. Added 0.83 style status bar (incomplete). Added player models. Old file cleanup. Ran all models through texnumsq, for convenience (skin indices are all over the place on some models). PNG optimization pass.
1
NOTCH.dat
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
|
|
@ -3,7 +3,7 @@
|
||||||
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
|
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
|
||||||
(including dummied out stuff and others).
|
(including dummied out stuff and others).
|
||||||
|
|
||||||
This mod requires GZDoom 4.1.0 or later, and runs on top of Doom Tournament.
|
This mod requires GZDoom 4.2.0 or later, and runs on top of Doom Tournament.
|
||||||
|
|
||||||
## Currently Implemented
|
## Currently Implemented
|
||||||
|
|
||||||
|
|
|
||||||
BIN
STARTUP.dat
Normal file
BIN
brightmaps/Ash.png
Normal file
|
After Width: | Height: | Size: 211 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.1 KiB |
13
fontdefs.txt
|
|
@ -30,3 +30,16 @@ UTahoma10
|
||||||
{
|
{
|
||||||
TEMPLATE tu10_%03d
|
TEMPLATE tu10_%03d
|
||||||
}
|
}
|
||||||
|
U083Digits
|
||||||
|
{
|
||||||
|
0 Zero083
|
||||||
|
1 One083
|
||||||
|
2 Two083
|
||||||
|
3 Three083
|
||||||
|
4 Four083
|
||||||
|
5 Five083
|
||||||
|
6 Six083
|
||||||
|
7 Seven083
|
||||||
|
8 Eight083
|
||||||
|
9 Nine083
|
||||||
|
}
|
||||||
|
|
|
||||||
6
gameinfo.txt
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
STARTUPCOLORS = "AA AA AA", "22 1D 19"
|
||||||
|
STARTUPTITLE = "Doomreal"
|
||||||
|
STARTUPTYPE = "Hexen"
|
||||||
|
STARTUPSONG = ""
|
||||||
|
LOADLIGHTS = 1
|
||||||
|
LOADBRIGHTMAPS = 1
|
||||||
|
|
@ -43,4 +43,8 @@ HardwareShader Texture "graphics/97Bg.png"
|
||||||
HardwareShader Texture "graphics/UnBg.png"
|
HardwareShader Texture "graphics/UnBg.png"
|
||||||
{
|
{
|
||||||
Shader "shaders/glsl/UnBg.fp"
|
Shader "shaders/glsl/UnBg.fp"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Ash.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Ash.png"
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 219 KiB After Width: | Height: | Size: 219 KiB |
BIN
graphics/BordB.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
graphics/BordBL.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
graphics/BordBR.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
graphics/BordL.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
graphics/BordR.png
Normal file
|
After Width: | Height: | Size: 2 KiB |
BIN
graphics/BordT.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
graphics/BordTL.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
graphics/BordTR.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
graphics/CONBACK.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 4 KiB |
|
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 666 B After Width: | Height: | Size: 650 B |
|
Before Width: | Height: | Size: 535 B After Width: | Height: | Size: 533 B |
|
Before Width: | Height: | Size: 604 B After Width: | Height: | Size: 602 B |
|
Before Width: | Height: | Size: 660 B After Width: | Height: | Size: 654 B |
|
Before Width: | Height: | Size: 637 B After Width: | Height: | Size: 621 B |
|
Before Width: | Height: | Size: 643 B After Width: | Height: | Size: 641 B |
|
Before Width: | Height: | Size: 666 B After Width: | Height: | Size: 652 B |
|
Before Width: | Height: | Size: 573 B After Width: | Height: | Size: 572 B |
|
Before Width: | Height: | Size: 685 B After Width: | Height: | Size: 676 B |
|
Before Width: | Height: | Size: 679 B After Width: | Height: | Size: 671 B |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 9.8 KiB |
|
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 6.4 KiB |
|
Before Width: | Height: | Size: 306 B After Width: | Height: | Size: 299 B |
|
Before Width: | Height: | Size: 306 B After Width: | Height: | Size: 295 B |
|
Before Width: | Height: | Size: 306 B After Width: | Height: | Size: 295 B |
|
Before Width: | Height: | Size: 311 B After Width: | Height: | Size: 291 B |
|
Before Width: | Height: | Size: 312 B After Width: | Height: | Size: 296 B |
|
Before Width: | Height: | Size: 302 B After Width: | Height: | Size: 292 B |
|
Before Width: | Height: | Size: 304 B After Width: | Height: | Size: 291 B |
|
Before Width: | Height: | Size: 303 B After Width: | Height: | Size: 294 B |
|
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 295 B |
|
Before Width: | Height: | Size: 333 B After Width: | Height: | Size: 332 B |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 300 B After Width: | Height: | Size: 289 B |
|
Before Width: | Height: | Size: 297 B After Width: | Height: | Size: 286 B |
|
Before Width: | Height: | Size: 293 B After Width: | Height: | Size: 284 B |
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 3.8 KiB |
|
Before Width: | Height: | Size: 136 KiB After Width: | Height: | Size: 135 KiB |
|
Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 129 KiB |
|
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 272 B |
|
Before Width: | Height: | Size: 278 B After Width: | Height: | Size: 276 B |
|
Before Width: | Height: | Size: 280 B After Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 278 B After Width: | Height: | Size: 276 B |
|
Before Width: | Height: | Size: 105 B After Width: | Height: | Size: 85 B |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 424 B After Width: | Height: | Size: 372 B |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 1.7 KiB |
BIN
graphics/hud/KeyBase.png
Normal file
|
After Width: | Height: | Size: 507 B |
BIN
graphics/hud083/Bar083.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
graphics/hud083/Slot083.png
Normal file
|
After Width: | Height: | Size: 692 B |
BIN
graphics/hud083/Used083.png
Normal file
|
After Width: | Height: | Size: 923 B |
BIN
graphics/hud083/ammo/Clip083.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
graphics/hud083/ammo/Shell083.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
graphics/hud083/ammo/Tary083.png
Normal file
|
After Width: | Height: | Size: 1,007 B |
BIN
graphics/hud083/armor/Armor083.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
BIN
graphics/hud083/font/Eight083.png
Normal file
|
After Width: | Height: | Size: 809 B |
BIN
graphics/hud083/font/Five083.png
Normal file
|
After Width: | Height: | Size: 775 B |
BIN
graphics/hud083/font/Four083.png
Normal file
|
After Width: | Height: | Size: 777 B |
BIN
graphics/hud083/font/Nine083.png
Normal file
|
After Width: | Height: | Size: 796 B |
BIN
graphics/hud083/font/One083.png
Normal file
|
After Width: | Height: | Size: 649 B |
BIN
graphics/hud083/font/Seven083.png
Normal file
|
After Width: | Height: | Size: 712 B |
BIN
graphics/hud083/font/Six083.png
Normal file
|
After Width: | Height: | Size: 813 B |
BIN
graphics/hud083/font/Three083.png
Normal file
|
After Width: | Height: | Size: 790 B |
BIN
graphics/hud083/font/Two083.png
Normal file
|
After Width: | Height: | Size: 771 B |
BIN
graphics/hud083/font/Zero083.png
Normal file
|
After Width: | Height: | Size: 781 B |
|
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 95 KiB |
66
menudef.txt
|
|
@ -33,54 +33,54 @@ OptionMenu "UnrealCreditsMenu"
|
||||||
{
|
{
|
||||||
Title "$STING_MCREDS"
|
Title "$STING_MCREDS"
|
||||||
|
|
||||||
StaticText "$STING_CDR", "Red"
|
StaticText "$STING_CDR", "Gold"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CLEAD", "Gold"
|
StaticText "$STING_CLEAD", "White"
|
||||||
StaticText "Marisa Kirisame", "White"
|
StaticText "Marisa Kirisame"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CASSETS", "Gold"
|
StaticText "$STING_CASSETS", "White"
|
||||||
StaticText "Epic Games, id Software, Bethesda Softworks", "White"
|
StaticText "Epic Games, id Software, Bethesda Softworks"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CPATRON", "Gold"
|
StaticText "$STING_CPATRON", "White"
|
||||||
StaticText "Aisamai, Alexa Jones-Gonzales, Jonas Höglund,", "White"
|
StaticText "Aisamai, Alexa Jones-Gonzales, Jonas Höglund,"
|
||||||
StaticText "Zard1084, Jonathan Nemo, NekoMithos, 3d0xp0xy", "White"
|
StaticText "Zard1084, Jonathan Nemo, NekoMithos, 3d0xp0xy"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CTHANK", "Gold"
|
StaticText "$STING_CTHANK", "White"
|
||||||
StaticText "KynikossDragonn, Raffine52, The Cutting Room Floor", "White"
|
StaticText "KynikossDragonn, Raffine52, The Cutting Room Floor"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "Unreal", "Red"
|
StaticText "$STING_CUNR", "Gold"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CTOP", "White"
|
StaticText "$STING_CTOP"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CGDES", "Gold"
|
StaticText "$STING_CGDES", "White"
|
||||||
StaticText "James Schmalz, Cliff Bleszinski", "White"
|
StaticText "James Schmalz, Cliff Bleszinski"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CLEVEL", "Gold"
|
StaticText "$STING_CLEVEL", "White"
|
||||||
StaticText "Cliff Bleszinski, T. Elliot Cannon,", "White"
|
StaticText "Cliff Bleszinski, T. Elliot Cannon,"
|
||||||
StaticText "Pancho Eekels, Jeremy War,", "White"
|
StaticText "Pancho Eekels, Jeremy War,"
|
||||||
StaticText "Cedric Fiorentino, Shane Caudle", "White"
|
StaticText "Cedric Fiorentino, Shane Caudle"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CANIM", "Gold"
|
StaticText "$STING_CANIM", "White"
|
||||||
StaticText "Dave Carter", "White"
|
StaticText "Dave Carter"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CART", "Gold"
|
StaticText "$STING_CART", "White"
|
||||||
StaticText "James Schmalz, Mike Leatham, Artur Bialas", "White"
|
StaticText "James Schmalz, Mike Leatham, Artur Bialas"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CPROG", "Gold"
|
StaticText "$STING_CPROG", "White"
|
||||||
StaticText "Tim Sweeney, Steven Polge, Erik de Neve,", "White"
|
StaticText "Tim Sweeney, Steven Polge, Erik de Neve,"
|
||||||
StaticText "James Schmalz, Carlo Vogelsang, Nick Michon", "White"
|
StaticText "James Schmalz, Carlo Vogelsang, Nick Michon"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CMUS", "Gold"
|
StaticText "$STING_CMUS", "White"
|
||||||
StaticText "Alexander Brandon, Michiel van den Bos", "White"
|
StaticText "Alexander Brandon, Michiel van den Bos"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CSND", "Gold"
|
StaticText "$STING_CSND", "White"
|
||||||
StaticText "Dave Ewing", "White"
|
StaticText "Dave Ewing"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CGT", "Gold"
|
StaticText "$STING_CGT", "White"
|
||||||
StaticText "Jason Schreiber", "White"
|
StaticText "Jason Schreiber"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
StaticText "$STING_CBIZ", "Gold"
|
StaticText "$STING_CBIZ", "White"
|
||||||
StaticText "Mark Rein, Nigel Kent, Craig Lafferty", "White"
|
StaticText "Mark Rein, Nigel Kent, Craig Lafferty"
|
||||||
StaticText " "
|
StaticText " "
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
254
modeldef.female1
Normal file
|
|
@ -0,0 +1,254 @@
|
||||||
|
Model "UPlayerFemale1"
|
||||||
|
{
|
||||||
|
Path "models"
|
||||||
|
Model 0 "Female1_d.3d"
|
||||||
|
SurfaceSkin 0 0 "gina.png"
|
||||||
|
SurfaceSkin 0 1 "GunPick1.png"
|
||||||
|
Scale 0.216 -0.18 0.18
|
||||||
|
Offset 0 0 35
|
||||||
|
RollOffset -90
|
||||||
|
AngleOffset -90
|
||||||
|
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it
|
||||||
|
// Still
|
||||||
|
FrameIndex PLAY A 0 512
|
||||||
|
FrameIndex PLAY B 0 513
|
||||||
|
FrameIndex PLAY C 0 514
|
||||||
|
FrameIndex PLAY D 0 515
|
||||||
|
FrameIndex PLAY E 0 516
|
||||||
|
FrameIndex PLAY F 0 517
|
||||||
|
FrameIndex PLAY G 0 518
|
||||||
|
// Still (Air)
|
||||||
|
FrameIndex PLYA A 0 176
|
||||||
|
// Land
|
||||||
|
FrameIndex PLYL A 0 178
|
||||||
|
// Still (Swim)
|
||||||
|
FrameIndex PLYS A 0 316
|
||||||
|
FrameIndex PLYS B 0 318
|
||||||
|
FrameIndex PLYS C 0 320
|
||||||
|
FrameIndex PLYS D 0 322
|
||||||
|
FrameIndex PLYS E 0 324
|
||||||
|
FrameIndex PLYS F 0 326
|
||||||
|
FrameIndex PLYS G 0 328
|
||||||
|
// Run
|
||||||
|
FrameIndex PLAY H 0 207
|
||||||
|
FrameIndex PLAY I 0 209
|
||||||
|
FrameIndex PLAY J 0 211
|
||||||
|
FrameIndex PLAY K 0 213
|
||||||
|
FrameIndex PLAY L 0 215
|
||||||
|
// Run (Swim)
|
||||||
|
FrameIndex PLYS H 0 280
|
||||||
|
FrameIndex PLYS I 0 283
|
||||||
|
FrameIndex PLYS J 0 286
|
||||||
|
FrameIndex PLYS K 0 289
|
||||||
|
FrameIndex PLYS L 0 295
|
||||||
|
// Fire (Loop)
|
||||||
|
FrameIndex PLAY R 0 247
|
||||||
|
FrameIndex PLAY S 0 250
|
||||||
|
FrameIndex PLAY T 0 253
|
||||||
|
FrameIndex PLAY U 0 256
|
||||||
|
FrameIndex PLAY V 0 259
|
||||||
|
// Fire (Single)
|
||||||
|
FrameIndex PLAY M 0 262
|
||||||
|
FrameIndex PLAY N 0 264
|
||||||
|
FrameIndex PLAY O 0 266
|
||||||
|
FrameIndex PLAY P 0 268
|
||||||
|
FrameIndex PLAY Q 0 270
|
||||||
|
// Pain
|
||||||
|
FrameIndex PLAY W 0 0 // gut
|
||||||
|
FrameIndex PLAY X 0 175 // head
|
||||||
|
FrameIndex PLAY Y 0 180 // left
|
||||||
|
FrameIndex PLAY Z 0 206 // right
|
||||||
|
// Reload
|
||||||
|
FrameIndex PLYR A 0 534
|
||||||
|
FrameIndex PLYR B 0 535
|
||||||
|
FrameIndex PLYR C 0 536
|
||||||
|
FrameIndex PLYR D 0 537
|
||||||
|
FrameIndex PLYR E 0 538
|
||||||
|
FrameIndex PLYR F 0 539
|
||||||
|
// Crouch
|
||||||
|
FrameIndex PLYC A 0 145
|
||||||
|
FrameIndex PLYC B 0 148
|
||||||
|
FrameIndex PLYC C 0 151
|
||||||
|
FrameIndex PLYC D 0 154
|
||||||
|
FrameIndex PLYC E 0 157
|
||||||
|
// Turn
|
||||||
|
FrameIndex PLYT A 0 379
|
||||||
|
FrameIndex PLYT B 0 380
|
||||||
|
// Dead1 (Faint)
|
||||||
|
FrameIndex PLD1 A 0 439
|
||||||
|
FrameIndex PLD1 B 0 441
|
||||||
|
FrameIndex PLD1 C 0 443
|
||||||
|
FrameIndex PLD1 D 0 445
|
||||||
|
FrameIndex PLD1 E 0 447
|
||||||
|
FrameIndex PLD1 F 0 449
|
||||||
|
FrameIndex PLD1 G 0 451
|
||||||
|
FrameIndex PLD1 H 0 453
|
||||||
|
FrameIndex PLD1 I 0 455
|
||||||
|
FrameIndex PLD1 J 0 457
|
||||||
|
FrameIndex PLD1 K 0 459
|
||||||
|
FrameIndex PLD1 L 0 461
|
||||||
|
FrameIndex PLD1 M 0 463
|
||||||
|
FrameIndex PLD1 N 0 465
|
||||||
|
FrameIndex PLD1 O 0 467
|
||||||
|
FrameIndex PLD1 P 0 469
|
||||||
|
FrameIndex PLD1 Q 0 471
|
||||||
|
FrameIndex PLD1 R 0 473
|
||||||
|
FrameIndex PLD1 S 0 475
|
||||||
|
FrameIndex PLD1 T 0 477
|
||||||
|
FrameIndex PLD1 U 0 479
|
||||||
|
FrameIndex PLD1 V 0 481
|
||||||
|
// Dead2 (Spin back)
|
||||||
|
FrameIndex PLD2 A 0 48
|
||||||
|
FrameIndex PLD2 B 0 49
|
||||||
|
FrameIndex PLD2 C 0 50
|
||||||
|
FrameIndex PLD2 D 0 51
|
||||||
|
FrameIndex PLD2 E 0 52
|
||||||
|
FrameIndex PLD2 F 0 53
|
||||||
|
FrameIndex PLD2 G 0 54
|
||||||
|
FrameIndex PLD2 H 0 55
|
||||||
|
FrameIndex PLD2 I 0 56
|
||||||
|
FrameIndex PLD2 J 0 57
|
||||||
|
FrameIndex PLD2 K 0 58
|
||||||
|
FrameIndex PLD2 L 0 59
|
||||||
|
FrameIndex PLD2 M 0 60
|
||||||
|
FrameIndex PLD2 N 0 61
|
||||||
|
FrameIndex PLD2 O 0 62
|
||||||
|
FrameIndex PLD2 P 0 63
|
||||||
|
FrameIndex PLD2 Q 0 64
|
||||||
|
FrameIndex PLD2 R 0 65
|
||||||
|
// Dead3 (Fall back)
|
||||||
|
FrameIndex PLD3 A 0 66
|
||||||
|
FrameIndex PLD3 B 0 67
|
||||||
|
FrameIndex PLD3 C 0 68
|
||||||
|
FrameIndex PLD3 D 0 69
|
||||||
|
FrameIndex PLD3 E 0 70
|
||||||
|
FrameIndex PLD3 F 0 71
|
||||||
|
FrameIndex PLD3 G 0 72
|
||||||
|
FrameIndex PLD3 H 0 73
|
||||||
|
FrameIndex PLD3 I 0 74
|
||||||
|
FrameIndex PLD3 J 0 75
|
||||||
|
FrameIndex PLD3 K 0 76
|
||||||
|
FrameIndex PLD3 L 0 77
|
||||||
|
FrameIndex PLD3 M 0 78
|
||||||
|
FrameIndex PLD3 N 0 79
|
||||||
|
FrameIndex PLD3 O 0 80
|
||||||
|
FrameIndex PLD3 P 0 81
|
||||||
|
// Dead4 (Fall forward)
|
||||||
|
FrameIndex PLD4 A 0 82
|
||||||
|
FrameIndex PLD4 B 0 83
|
||||||
|
FrameIndex PLD4 C 0 84
|
||||||
|
FrameIndex PLD4 D 0 85
|
||||||
|
FrameIndex PLD4 E 0 86
|
||||||
|
FrameIndex PLD4 F 0 87
|
||||||
|
FrameIndex PLD4 G 0 88
|
||||||
|
FrameIndex PLD4 H 0 89
|
||||||
|
FrameIndex PLD4 I 0 90
|
||||||
|
FrameIndex PLD4 J 0 91
|
||||||
|
FrameIndex PLD4 K 0 92
|
||||||
|
FrameIndex PLD4 L 0 93
|
||||||
|
FrameIndex PLD4 M 0 94
|
||||||
|
// Dead5 (SPIN)
|
||||||
|
FrameIndex PLD5 A 0 95
|
||||||
|
FrameIndex PLD5 B 0 96
|
||||||
|
FrameIndex PLD5 C 0 97
|
||||||
|
FrameIndex PLD5 D 0 98
|
||||||
|
FrameIndex PLD5 E 0 99
|
||||||
|
FrameIndex PLD5 F 0 100
|
||||||
|
FrameIndex PLD5 G 0 101
|
||||||
|
FrameIndex PLD5 H 0 102
|
||||||
|
FrameIndex PLD5 I 0 103
|
||||||
|
FrameIndex PLD5 J 0 104
|
||||||
|
FrameIndex PLD5 K 0 105
|
||||||
|
FrameIndex PLD5 L 0 106
|
||||||
|
FrameIndex PLD5 M 0 107
|
||||||
|
FrameIndex PLD5 N 0 108
|
||||||
|
FrameIndex PLD5 O 0 109
|
||||||
|
FrameIndex PLD5 P 0 110
|
||||||
|
// Dead6 (Decapitate)
|
||||||
|
FrameIndex PLD6 A 0 111
|
||||||
|
FrameIndex PLD6 B 0 112
|
||||||
|
FrameIndex PLD6 C 0 113
|
||||||
|
FrameIndex PLD6 D 0 114
|
||||||
|
FrameIndex PLD6 E 0 115
|
||||||
|
FrameIndex PLD6 F 0 116
|
||||||
|
FrameIndex PLD6 G 0 117
|
||||||
|
FrameIndex PLD6 H 0 118
|
||||||
|
FrameIndex PLD6 I 0 119
|
||||||
|
FrameIndex PLD6 J 0 120
|
||||||
|
FrameIndex PLD6 K 0 121
|
||||||
|
// Dead7 (Arm blown off)
|
||||||
|
FrameIndex PLD7 A 0 122
|
||||||
|
FrameIndex PLD7 B 0 123
|
||||||
|
FrameIndex PLD7 C 0 124
|
||||||
|
FrameIndex PLD7 D 0 125
|
||||||
|
FrameIndex PLD7 E 0 126
|
||||||
|
FrameIndex PLD7 F 0 127
|
||||||
|
FrameIndex PLD7 G 0 128
|
||||||
|
FrameIndex PLD7 H 0 129
|
||||||
|
FrameIndex PLD7 I 0 130
|
||||||
|
FrameIndex PLD7 J 0 131
|
||||||
|
FrameIndex PLD7 K 0 132
|
||||||
|
FrameIndex PLD7 L 0 133
|
||||||
|
FrameIndex PLD7 M 0 134
|
||||||
|
FrameIndex PLD7 N 0 135
|
||||||
|
FrameIndex PLD7 O 0 136
|
||||||
|
FrameIndex PLD7 P 0 137
|
||||||
|
FrameIndex PLD7 Q 0 138
|
||||||
|
FrameIndex PLD7 R 0 139
|
||||||
|
FrameIndex PLD7 S 0 140
|
||||||
|
FrameIndex PLD7 T 0 141
|
||||||
|
FrameIndex PLD7 U 0 142
|
||||||
|
FrameIndex PLD7 V 0 143
|
||||||
|
FrameIndex PLD7 W 0 144
|
||||||
|
// Taunt1
|
||||||
|
FrameIndex PLT1 A 0 497
|
||||||
|
FrameIndex PLT1 B 0 498
|
||||||
|
FrameIndex PLT1 C 0 499
|
||||||
|
FrameIndex PLT1 D 0 500
|
||||||
|
FrameIndex PLT1 E 0 501
|
||||||
|
FrameIndex PLT1 F 0 502
|
||||||
|
FrameIndex PLT1 G 0 503
|
||||||
|
FrameIndex PLT1 H 0 504
|
||||||
|
FrameIndex PLT1 I 0 505
|
||||||
|
FrameIndex PLT1 J 0 506
|
||||||
|
FrameIndex PLT1 K 0 507
|
||||||
|
FrameIndex PLT1 L 0 508
|
||||||
|
FrameIndex PLT1 M 0 509
|
||||||
|
FrameIndex PLT1 N 0 510
|
||||||
|
FrameIndex PLT1 O 0 511
|
||||||
|
// Victory
|
||||||
|
FrameIndex PLT2 A 0 565
|
||||||
|
FrameIndex PLT2 B 0 566
|
||||||
|
FrameIndex PLT2 C 0 567
|
||||||
|
FrameIndex PLT2 D 0 568
|
||||||
|
FrameIndex PLT2 E 0 569
|
||||||
|
FrameIndex PLT2 F 0 570
|
||||||
|
FrameIndex PLT2 G 0 571
|
||||||
|
FrameIndex PLT2 H 0 572
|
||||||
|
FrameIndex PLT2 I 0 573
|
||||||
|
FrameIndex PLT2 J 0 574
|
||||||
|
FrameIndex PLT2 K 0 575
|
||||||
|
FrameIndex PLT2 L 0 576
|
||||||
|
FrameIndex PLT2 M 0 577
|
||||||
|
FrameIndex PLT2 N 0 578
|
||||||
|
FrameIndex PLT2 O 0 579
|
||||||
|
FrameIndex PLT2 P 0 580
|
||||||
|
FrameIndex PLT2 Q 0 581
|
||||||
|
FrameIndex PLT2 R 0 582
|
||||||
|
// Wave
|
||||||
|
FrameIndex PLT3 A 0 583
|
||||||
|
FrameIndex PLT3 B 0 584
|
||||||
|
FrameIndex PLT3 C 0 585
|
||||||
|
FrameIndex PLT3 D 0 586
|
||||||
|
FrameIndex PLT3 E 0 587
|
||||||
|
FrameIndex PLT3 F 0 588
|
||||||
|
FrameIndex PLT3 G 0 589
|
||||||
|
FrameIndex PLT3 H 0 590
|
||||||
|
FrameIndex PLT3 I 0 591
|
||||||
|
FrameIndex PLT3 J 0 592
|
||||||
|
FrameIndex PLT3 K 0 593
|
||||||
|
FrameIndex PLT3 L 0 594
|
||||||
|
FrameIndex PLT3 M 0 595
|
||||||
|
FrameIndex PLT3 N 0 596
|
||||||
|
FrameIndex PLT3 O 0 597
|
||||||
|
}
|
||||||
254
modeldef.female2
Normal file
|
|
@ -0,0 +1,254 @@
|
||||||
|
Model "UPlayerFemale2"
|
||||||
|
{
|
||||||
|
Path "models"
|
||||||
|
Model 0 "Female2_d.3d"
|
||||||
|
SurfaceSkin 0 0 "Sonya.png"
|
||||||
|
SurfaceSkin 0 1 "GunPick1.png"
|
||||||
|
Scale 0.216 0.18 0.18
|
||||||
|
Offset 0 0 35
|
||||||
|
RollOffset -90
|
||||||
|
AngleOffset -90
|
||||||
|
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it
|
||||||
|
// Still
|
||||||
|
FrameIndex PLAY A 0 512
|
||||||
|
FrameIndex PLAY B 0 513
|
||||||
|
FrameIndex PLAY C 0 514
|
||||||
|
FrameIndex PLAY D 0 515
|
||||||
|
FrameIndex PLAY E 0 516
|
||||||
|
FrameIndex PLAY F 0 517
|
||||||
|
FrameIndex PLAY G 0 518
|
||||||
|
// Still (Air)
|
||||||
|
FrameIndex PLYA A 0 176
|
||||||
|
// Land
|
||||||
|
FrameIndex PLYL A 0 178
|
||||||
|
// Still (Swim)
|
||||||
|
FrameIndex PLYS A 0 316
|
||||||
|
FrameIndex PLYS B 0 318
|
||||||
|
FrameIndex PLYS C 0 320
|
||||||
|
FrameIndex PLYS D 0 322
|
||||||
|
FrameIndex PLYS E 0 324
|
||||||
|
FrameIndex PLYS F 0 326
|
||||||
|
FrameIndex PLYS G 0 328
|
||||||
|
// Run
|
||||||
|
FrameIndex PLAY H 0 207
|
||||||
|
FrameIndex PLAY I 0 209
|
||||||
|
FrameIndex PLAY J 0 211
|
||||||
|
FrameIndex PLAY K 0 213
|
||||||
|
FrameIndex PLAY L 0 215
|
||||||
|
// Run (Swim)
|
||||||
|
FrameIndex PLYS H 0 280
|
||||||
|
FrameIndex PLYS I 0 283
|
||||||
|
FrameIndex PLYS J 0 286
|
||||||
|
FrameIndex PLYS K 0 289
|
||||||
|
FrameIndex PLYS L 0 295
|
||||||
|
// Fire (Loop)
|
||||||
|
FrameIndex PLAY R 0 247
|
||||||
|
FrameIndex PLAY S 0 250
|
||||||
|
FrameIndex PLAY T 0 253
|
||||||
|
FrameIndex PLAY U 0 256
|
||||||
|
FrameIndex PLAY V 0 259
|
||||||
|
// Fire (Single)
|
||||||
|
FrameIndex PLAY M 0 262
|
||||||
|
FrameIndex PLAY N 0 264
|
||||||
|
FrameIndex PLAY O 0 266
|
||||||
|
FrameIndex PLAY P 0 268
|
||||||
|
FrameIndex PLAY Q 0 270
|
||||||
|
// Pain
|
||||||
|
FrameIndex PLAY W 0 0 // gut
|
||||||
|
FrameIndex PLAY X 0 175 // head
|
||||||
|
FrameIndex PLAY Y 0 180 // left
|
||||||
|
FrameIndex PLAY Z 0 206 // right
|
||||||
|
// Reload
|
||||||
|
FrameIndex PLYR A 0 534
|
||||||
|
FrameIndex PLYR B 0 535
|
||||||
|
FrameIndex PLYR C 0 536
|
||||||
|
FrameIndex PLYR D 0 537
|
||||||
|
FrameIndex PLYR E 0 538
|
||||||
|
FrameIndex PLYR F 0 539
|
||||||
|
// Crouch
|
||||||
|
FrameIndex PLYC A 0 145
|
||||||
|
FrameIndex PLYC B 0 148
|
||||||
|
FrameIndex PLYC C 0 151
|
||||||
|
FrameIndex PLYC D 0 154
|
||||||
|
FrameIndex PLYC E 0 157
|
||||||
|
// Turn
|
||||||
|
FrameIndex PLYT A 0 379
|
||||||
|
FrameIndex PLYT B 0 380
|
||||||
|
// Dead1 (Faint)
|
||||||
|
FrameIndex PLD1 A 0 439
|
||||||
|
FrameIndex PLD1 B 0 441
|
||||||
|
FrameIndex PLD1 C 0 443
|
||||||
|
FrameIndex PLD1 D 0 445
|
||||||
|
FrameIndex PLD1 E 0 447
|
||||||
|
FrameIndex PLD1 F 0 449
|
||||||
|
FrameIndex PLD1 G 0 451
|
||||||
|
FrameIndex PLD1 H 0 453
|
||||||
|
FrameIndex PLD1 I 0 455
|
||||||
|
FrameIndex PLD1 J 0 457
|
||||||
|
FrameIndex PLD1 K 0 459
|
||||||
|
FrameIndex PLD1 L 0 461
|
||||||
|
FrameIndex PLD1 M 0 463
|
||||||
|
FrameIndex PLD1 N 0 465
|
||||||
|
FrameIndex PLD1 O 0 467
|
||||||
|
FrameIndex PLD1 P 0 469
|
||||||
|
FrameIndex PLD1 Q 0 471
|
||||||
|
FrameIndex PLD1 R 0 473
|
||||||
|
FrameIndex PLD1 S 0 475
|
||||||
|
FrameIndex PLD1 T 0 477
|
||||||
|
FrameIndex PLD1 U 0 479
|
||||||
|
FrameIndex PLD1 V 0 481
|
||||||
|
// Dead2 (Spin back)
|
||||||
|
FrameIndex PLD2 A 0 48
|
||||||
|
FrameIndex PLD2 B 0 49
|
||||||
|
FrameIndex PLD2 C 0 50
|
||||||
|
FrameIndex PLD2 D 0 51
|
||||||
|
FrameIndex PLD2 E 0 52
|
||||||
|
FrameIndex PLD2 F 0 53
|
||||||
|
FrameIndex PLD2 G 0 54
|
||||||
|
FrameIndex PLD2 H 0 55
|
||||||
|
FrameIndex PLD2 I 0 56
|
||||||
|
FrameIndex PLD2 J 0 57
|
||||||
|
FrameIndex PLD2 K 0 58
|
||||||
|
FrameIndex PLD2 L 0 59
|
||||||
|
FrameIndex PLD2 M 0 60
|
||||||
|
FrameIndex PLD2 N 0 61
|
||||||
|
FrameIndex PLD2 O 0 62
|
||||||
|
FrameIndex PLD2 P 0 63
|
||||||
|
FrameIndex PLD2 Q 0 64
|
||||||
|
FrameIndex PLD2 R 0 65
|
||||||
|
// Dead3 (Fall back)
|
||||||
|
FrameIndex PLD3 A 0 66
|
||||||
|
FrameIndex PLD3 B 0 67
|
||||||
|
FrameIndex PLD3 C 0 68
|
||||||
|
FrameIndex PLD3 D 0 69
|
||||||
|
FrameIndex PLD3 E 0 70
|
||||||
|
FrameIndex PLD3 F 0 71
|
||||||
|
FrameIndex PLD3 G 0 72
|
||||||
|
FrameIndex PLD3 H 0 73
|
||||||
|
FrameIndex PLD3 I 0 74
|
||||||
|
FrameIndex PLD3 J 0 75
|
||||||
|
FrameIndex PLD3 K 0 76
|
||||||
|
FrameIndex PLD3 L 0 77
|
||||||
|
FrameIndex PLD3 M 0 78
|
||||||
|
FrameIndex PLD3 N 0 79
|
||||||
|
FrameIndex PLD3 O 0 80
|
||||||
|
FrameIndex PLD3 P 0 81
|
||||||
|
// Dead4 (Fall forward)
|
||||||
|
FrameIndex PLD4 A 0 82
|
||||||
|
FrameIndex PLD4 B 0 83
|
||||||
|
FrameIndex PLD4 C 0 84
|
||||||
|
FrameIndex PLD4 D 0 85
|
||||||
|
FrameIndex PLD4 E 0 86
|
||||||
|
FrameIndex PLD4 F 0 87
|
||||||
|
FrameIndex PLD4 G 0 88
|
||||||
|
FrameIndex PLD4 H 0 89
|
||||||
|
FrameIndex PLD4 I 0 90
|
||||||
|
FrameIndex PLD4 J 0 91
|
||||||
|
FrameIndex PLD4 K 0 92
|
||||||
|
FrameIndex PLD4 L 0 93
|
||||||
|
FrameIndex PLD4 M 0 94
|
||||||
|
// Dead5 (SPIN)
|
||||||
|
FrameIndex PLD5 A 0 95
|
||||||
|
FrameIndex PLD5 B 0 96
|
||||||
|
FrameIndex PLD5 C 0 97
|
||||||
|
FrameIndex PLD5 D 0 98
|
||||||
|
FrameIndex PLD5 E 0 99
|
||||||
|
FrameIndex PLD5 F 0 100
|
||||||
|
FrameIndex PLD5 G 0 101
|
||||||
|
FrameIndex PLD5 H 0 102
|
||||||
|
FrameIndex PLD5 I 0 103
|
||||||
|
FrameIndex PLD5 J 0 104
|
||||||
|
FrameIndex PLD5 K 0 105
|
||||||
|
FrameIndex PLD5 L 0 106
|
||||||
|
FrameIndex PLD5 M 0 107
|
||||||
|
FrameIndex PLD5 N 0 108
|
||||||
|
FrameIndex PLD5 O 0 109
|
||||||
|
FrameIndex PLD5 P 0 110
|
||||||
|
// Dead6 (Decapitate)
|
||||||
|
FrameIndex PLD6 A 0 111
|
||||||
|
FrameIndex PLD6 B 0 112
|
||||||
|
FrameIndex PLD6 C 0 113
|
||||||
|
FrameIndex PLD6 D 0 114
|
||||||
|
FrameIndex PLD6 E 0 115
|
||||||
|
FrameIndex PLD6 F 0 116
|
||||||
|
FrameIndex PLD6 G 0 117
|
||||||
|
FrameIndex PLD6 H 0 118
|
||||||
|
FrameIndex PLD6 I 0 119
|
||||||
|
FrameIndex PLD6 J 0 120
|
||||||
|
FrameIndex PLD6 K 0 121
|
||||||
|
// Dead7 (Arm blown off)
|
||||||
|
FrameIndex PLD7 A 0 122
|
||||||
|
FrameIndex PLD7 B 0 123
|
||||||
|
FrameIndex PLD7 C 0 124
|
||||||
|
FrameIndex PLD7 D 0 125
|
||||||
|
FrameIndex PLD7 E 0 126
|
||||||
|
FrameIndex PLD7 F 0 127
|
||||||
|
FrameIndex PLD7 G 0 128
|
||||||
|
FrameIndex PLD7 H 0 129
|
||||||
|
FrameIndex PLD7 I 0 130
|
||||||
|
FrameIndex PLD7 J 0 131
|
||||||
|
FrameIndex PLD7 K 0 132
|
||||||
|
FrameIndex PLD7 L 0 133
|
||||||
|
FrameIndex PLD7 M 0 134
|
||||||
|
FrameIndex PLD7 N 0 135
|
||||||
|
FrameIndex PLD7 O 0 136
|
||||||
|
FrameIndex PLD7 P 0 137
|
||||||
|
FrameIndex PLD7 Q 0 138
|
||||||
|
FrameIndex PLD7 R 0 139
|
||||||
|
FrameIndex PLD7 S 0 140
|
||||||
|
FrameIndex PLD7 T 0 141
|
||||||
|
FrameIndex PLD7 U 0 142
|
||||||
|
FrameIndex PLD7 V 0 143
|
||||||
|
FrameIndex PLD7 W 0 144
|
||||||
|
// Taunt1
|
||||||
|
FrameIndex PLT1 A 0 497
|
||||||
|
FrameIndex PLT1 B 0 498
|
||||||
|
FrameIndex PLT1 C 0 499
|
||||||
|
FrameIndex PLT1 D 0 500
|
||||||
|
FrameIndex PLT1 E 0 501
|
||||||
|
FrameIndex PLT1 F 0 502
|
||||||
|
FrameIndex PLT1 G 0 503
|
||||||
|
FrameIndex PLT1 H 0 504
|
||||||
|
FrameIndex PLT1 I 0 505
|
||||||
|
FrameIndex PLT1 J 0 506
|
||||||
|
FrameIndex PLT1 K 0 507
|
||||||
|
FrameIndex PLT1 L 0 508
|
||||||
|
FrameIndex PLT1 M 0 509
|
||||||
|
FrameIndex PLT1 N 0 510
|
||||||
|
FrameIndex PLT1 O 0 511
|
||||||
|
// Victory
|
||||||
|
FrameIndex PLT2 A 0 565
|
||||||
|
FrameIndex PLT2 B 0 566
|
||||||
|
FrameIndex PLT2 C 0 567
|
||||||
|
FrameIndex PLT2 D 0 568
|
||||||
|
FrameIndex PLT2 E 0 569
|
||||||
|
FrameIndex PLT2 F 0 570
|
||||||
|
FrameIndex PLT2 G 0 571
|
||||||
|
FrameIndex PLT2 H 0 572
|
||||||
|
FrameIndex PLT2 I 0 573
|
||||||
|
FrameIndex PLT2 J 0 574
|
||||||
|
FrameIndex PLT2 K 0 575
|
||||||
|
FrameIndex PLT2 L 0 576
|
||||||
|
FrameIndex PLT2 M 0 577
|
||||||
|
FrameIndex PLT2 N 0 578
|
||||||
|
FrameIndex PLT2 O 0 579
|
||||||
|
FrameIndex PLT2 P 0 580
|
||||||
|
FrameIndex PLT2 Q 0 581
|
||||||
|
FrameIndex PLT2 R 0 582
|
||||||
|
// Wave
|
||||||
|
FrameIndex PLT3 A 0 583
|
||||||
|
FrameIndex PLT3 B 0 584
|
||||||
|
FrameIndex PLT3 C 0 585
|
||||||
|
FrameIndex PLT3 D 0 586
|
||||||
|
FrameIndex PLT3 E 0 587
|
||||||
|
FrameIndex PLT3 F 0 588
|
||||||
|
FrameIndex PLT3 G 0 589
|
||||||
|
FrameIndex PLT3 H 0 590
|
||||||
|
FrameIndex PLT3 I 0 591
|
||||||
|
FrameIndex PLT3 J 0 592
|
||||||
|
FrameIndex PLT3 K 0 593
|
||||||
|
FrameIndex PLT3 L 0 594
|
||||||
|
FrameIndex PLT3 M 0 595
|
||||||
|
FrameIndex PLT3 N 0 596
|
||||||
|
FrameIndex PLT3 O 0 597
|
||||||
|
}
|
||||||
266
modeldef.male1
Normal file
|
|
@ -0,0 +1,266 @@
|
||||||
|
Model "UPlayerMale1"
|
||||||
|
{
|
||||||
|
Path "models"
|
||||||
|
Model 0 "Male1_d.3d"
|
||||||
|
SurfaceSkin 0 0 "Kurgan.png"
|
||||||
|
SurfaceSkin 0 1 "GunPick1.png"
|
||||||
|
Scale 0.216 -0.18 0.18
|
||||||
|
Offset 4 -5 28
|
||||||
|
RollOffset -90
|
||||||
|
AngleOffset -90
|
||||||
|
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it
|
||||||
|
// Still
|
||||||
|
FrameIndex PLAY A 0 480
|
||||||
|
FrameIndex PLAY B 0 481
|
||||||
|
FrameIndex PLAY C 0 482
|
||||||
|
FrameIndex PLAY D 0 483
|
||||||
|
FrameIndex PLAY E 0 484
|
||||||
|
FrameIndex PLAY F 0 485
|
||||||
|
FrameIndex PLAY G 0 486
|
||||||
|
// Still (Air)
|
||||||
|
FrameIndex PLYA A 0 181
|
||||||
|
// Land
|
||||||
|
FrameIndex PLYL A 0 183
|
||||||
|
// Still (Swim)
|
||||||
|
FrameIndex PLYS A 0 315
|
||||||
|
FrameIndex PLYS B 0 317
|
||||||
|
FrameIndex PLYS C 0 319
|
||||||
|
FrameIndex PLYS D 0 321
|
||||||
|
FrameIndex PLYS E 0 323
|
||||||
|
FrameIndex PLYS F 0 325
|
||||||
|
FrameIndex PLYS G 0 327
|
||||||
|
// Run
|
||||||
|
FrameIndex PLAY H 0 212
|
||||||
|
FrameIndex PLAY I 0 214
|
||||||
|
FrameIndex PLAY J 0 216
|
||||||
|
FrameIndex PLAY K 0 218
|
||||||
|
FrameIndex PLAY L 0 220
|
||||||
|
// Run (Swim)
|
||||||
|
FrameIndex PLYS H 0 285
|
||||||
|
FrameIndex PLYS I 0 288
|
||||||
|
FrameIndex PLYS J 0 291
|
||||||
|
FrameIndex PLYS K 0 294
|
||||||
|
FrameIndex PLYS L 0 297
|
||||||
|
// Fire (Loop)
|
||||||
|
FrameIndex PLAY R 0 252
|
||||||
|
FrameIndex PLAY S 0 255
|
||||||
|
FrameIndex PLAY T 0 258
|
||||||
|
FrameIndex PLAY U 0 261
|
||||||
|
FrameIndex PLAY V 0 264
|
||||||
|
// Fire (Single)
|
||||||
|
FrameIndex PLAY M 0 267
|
||||||
|
FrameIndex PLAY N 0 269
|
||||||
|
FrameIndex PLAY O 0 271
|
||||||
|
FrameIndex PLAY P 0 273
|
||||||
|
FrameIndex PLAY Q 0 275
|
||||||
|
// Pain
|
||||||
|
FrameIndex PLAY W 0 0 // gut
|
||||||
|
FrameIndex PLAY X 0 180 // head
|
||||||
|
FrameIndex PLAY Y 0 185 // left
|
||||||
|
FrameIndex PLAY Z 0 211 // right
|
||||||
|
// Reload
|
||||||
|
FrameIndex PLYR A 0 493
|
||||||
|
FrameIndex PLYR B 0 494
|
||||||
|
FrameIndex PLYR C 0 495
|
||||||
|
FrameIndex PLYR D 0 496
|
||||||
|
FrameIndex PLYR E 0 497
|
||||||
|
FrameIndex PLYR F 0 498
|
||||||
|
FrameIndex PLYR G 0 499
|
||||||
|
FrameIndex PLYR H 0 500
|
||||||
|
// Crouch
|
||||||
|
FrameIndex PLYC A 0 150
|
||||||
|
FrameIndex PLYC B 0 153
|
||||||
|
FrameIndex PLYC C 0 156
|
||||||
|
FrameIndex PLYC D 0 159
|
||||||
|
FrameIndex PLYC E 0 162
|
||||||
|
// Turn
|
||||||
|
FrameIndex PLYT A 0 385
|
||||||
|
FrameIndex PLYT B 0 386
|
||||||
|
// Dead1 (Backflip)
|
||||||
|
FrameIndex PLD1 A 0 445
|
||||||
|
FrameIndex PLD1 B 0 446
|
||||||
|
FrameIndex PLD1 C 0 447
|
||||||
|
FrameIndex PLD1 D 0 448
|
||||||
|
FrameIndex PLD1 E 0 449
|
||||||
|
FrameIndex PLD1 F 0 450
|
||||||
|
FrameIndex PLD1 G 0 451
|
||||||
|
FrameIndex PLD1 H 0 452
|
||||||
|
FrameIndex PLD1 I 0 453
|
||||||
|
FrameIndex PLD1 J 0 454
|
||||||
|
FrameIndex PLD1 K 0 455
|
||||||
|
FrameIndex PLD1 L 0 456
|
||||||
|
FrameIndex PLD1 M 0 457
|
||||||
|
// Dead2 (Fall back)
|
||||||
|
FrameIndex PLD2 A 0 33
|
||||||
|
FrameIndex PLD2 B 0 34
|
||||||
|
FrameIndex PLD2 C 0 35
|
||||||
|
FrameIndex PLD2 D 0 36
|
||||||
|
FrameIndex PLD2 E 0 37
|
||||||
|
FrameIndex PLD2 F 0 38
|
||||||
|
FrameIndex PLD2 G 0 39
|
||||||
|
FrameIndex PLD2 H 0 40
|
||||||
|
FrameIndex PLD2 I 0 41
|
||||||
|
FrameIndex PLD2 J 0 42
|
||||||
|
FrameIndex PLD2 K 0 43
|
||||||
|
FrameIndex PLD2 L 0 44
|
||||||
|
FrameIndex PLD2 M 0 45
|
||||||
|
FrameIndex PLD2 N 0 46
|
||||||
|
FrameIndex PLD2 O 0 47
|
||||||
|
FrameIndex PLD2 P 0 48
|
||||||
|
// Dead3 (Fall forward)
|
||||||
|
FrameIndex PLD3 A 0 49
|
||||||
|
FrameIndex PLD3 B 0 50
|
||||||
|
FrameIndex PLD3 C 0 51
|
||||||
|
FrameIndex PLD3 D 0 52
|
||||||
|
FrameIndex PLD3 E 0 53
|
||||||
|
FrameIndex PLD3 F 0 54
|
||||||
|
FrameIndex PLD3 G 0 55
|
||||||
|
FrameIndex PLD3 H 0 56
|
||||||
|
FrameIndex PLD3 I 0 57
|
||||||
|
FrameIndex PLD3 J 0 58
|
||||||
|
FrameIndex PLD3 K 0 59
|
||||||
|
FrameIndex PLD3 L 0 60
|
||||||
|
FrameIndex PLD3 M 0 61
|
||||||
|
// Dead4 (Decapitate)
|
||||||
|
FrameIndex PLD4 A 0 62
|
||||||
|
FrameIndex PLD4 B 0 63
|
||||||
|
FrameIndex PLD4 C 0 64
|
||||||
|
FrameIndex PLD4 D 0 65
|
||||||
|
FrameIndex PLD4 E 0 66
|
||||||
|
FrameIndex PLD4 F 0 67
|
||||||
|
FrameIndex PLD4 G 0 68
|
||||||
|
FrameIndex PLD4 H 0 69
|
||||||
|
FrameIndex PLD4 I 0 70
|
||||||
|
FrameIndex PLD4 J 0 71
|
||||||
|
FrameIndex PLD4 K 0 72
|
||||||
|
FrameIndex PLD4 L 0 73
|
||||||
|
FrameIndex PLD4 M 0 74
|
||||||
|
FrameIndex PLD4 N 0 75
|
||||||
|
FrameIndex PLD4 O 0 76
|
||||||
|
FrameIndex PLD4 P 0 77
|
||||||
|
// Dead5 (Torso blown off)
|
||||||
|
FrameIndex PLD5 A 0 78
|
||||||
|
FrameIndex PLD5 B 0 79
|
||||||
|
FrameIndex PLD5 C 0 80
|
||||||
|
FrameIndex PLD5 D 0 81
|
||||||
|
FrameIndex PLD5 E 0 82
|
||||||
|
FrameIndex PLD5 F 0 83
|
||||||
|
FrameIndex PLD5 G 0 84
|
||||||
|
FrameIndex PLD5 H 0 85
|
||||||
|
FrameIndex PLD5 I 0 86
|
||||||
|
FrameIndex PLD5 J 0 87
|
||||||
|
FrameIndex PLD5 K 0 88
|
||||||
|
FrameIndex PLD5 L 0 89
|
||||||
|
FrameIndex PLD5 M 0 90
|
||||||
|
FrameIndex PLD5 N 0 91
|
||||||
|
FrameIndex PLD5 O 0 92
|
||||||
|
FrameIndex PLD5 P 0 93
|
||||||
|
FrameIndex PLD5 Q 0 94
|
||||||
|
FrameIndex PLD5 R 0 95
|
||||||
|
FrameIndex PLD5 S 0 96
|
||||||
|
FrameIndex PLD5 T 0 97
|
||||||
|
FrameIndex PLD5 U 0 98
|
||||||
|
FrameIndex PLD5 V 0 99
|
||||||
|
FrameIndex PLD5 W 0 100
|
||||||
|
// Dead6 (SPIN)
|
||||||
|
FrameIndex PLD6 A 0 101
|
||||||
|
FrameIndex PLD6 B 0 102
|
||||||
|
FrameIndex PLD6 C 0 103
|
||||||
|
FrameIndex PLD6 D 0 104
|
||||||
|
FrameIndex PLD6 E 0 105
|
||||||
|
FrameIndex PLD6 F 0 106
|
||||||
|
FrameIndex PLD6 G 0 107
|
||||||
|
FrameIndex PLD6 H 0 108
|
||||||
|
FrameIndex PLD6 I 0 109
|
||||||
|
FrameIndex PLD6 J 0 110
|
||||||
|
FrameIndex PLD6 K 0 111
|
||||||
|
FrameIndex PLD6 L 0 112
|
||||||
|
FrameIndex PLD6 M 0 113
|
||||||
|
FrameIndex PLD6 N 0 114
|
||||||
|
FrameIndex PLD6 O 0 115
|
||||||
|
FrameIndex PLD6 P 0 116
|
||||||
|
FrameIndex PLD6 Q 0 117
|
||||||
|
FrameIndex PLD6 R 0 118
|
||||||
|
FrameIndex PLD6 S 0 119
|
||||||
|
FrameIndex PLD6 T 0 120
|
||||||
|
FrameIndex PLD6 U 0 121
|
||||||
|
FrameIndex PLD6 V 0 122
|
||||||
|
FrameIndex PLD6 W 0 123
|
||||||
|
FrameIndex PLD6 X 0 124
|
||||||
|
FrameIndex PLD6 Y 0 125
|
||||||
|
FrameIndex PLD6 Z 0 126
|
||||||
|
FrameIndex PLD6 [ 0 127
|
||||||
|
FrameIndex PLD6 \ 0 128
|
||||||
|
// Dead7 (Faint)
|
||||||
|
FrameIndex PLD7 A 0 129
|
||||||
|
FrameIndex PLD7 B 0 130
|
||||||
|
FrameIndex PLD7 C 0 131
|
||||||
|
FrameIndex PLD7 D 0 132
|
||||||
|
FrameIndex PLD7 E 0 133
|
||||||
|
FrameIndex PLD7 F 0 134
|
||||||
|
FrameIndex PLD7 G 0 135
|
||||||
|
FrameIndex PLD7 H 0 136
|
||||||
|
FrameIndex PLD7 I 0 137
|
||||||
|
FrameIndex PLD7 J 0 138
|
||||||
|
FrameIndex PLD7 K 0 139
|
||||||
|
FrameIndex PLD7 L 0 140
|
||||||
|
FrameIndex PLD7 M 0 141
|
||||||
|
FrameIndex PLD7 N 0 142
|
||||||
|
FrameIndex PLD7 O 0 143
|
||||||
|
FrameIndex PLD7 P 0 144
|
||||||
|
FrameIndex PLD7 Q 0 145
|
||||||
|
FrameIndex PLD7 R 0 146
|
||||||
|
FrameIndex PLD7 S 0 147
|
||||||
|
FrameIndex PLD7 T 0 148
|
||||||
|
FrameIndex PLD7 U 0 149
|
||||||
|
// Taunt1
|
||||||
|
FrameIndex PLT1 A 0 473
|
||||||
|
FrameIndex PLT1 B 0 474
|
||||||
|
FrameIndex PLT1 C 0 475
|
||||||
|
FrameIndex PLT1 D 0 476
|
||||||
|
FrameIndex PLT1 E 0 477
|
||||||
|
FrameIndex PLT1 F 0 478
|
||||||
|
FrameIndex PLT1 G 0 479
|
||||||
|
// Victory
|
||||||
|
FrameIndex PLT2 A 0 526
|
||||||
|
FrameIndex PLT2 B 0 527
|
||||||
|
FrameIndex PLT2 C 0 528
|
||||||
|
FrameIndex PLT2 D 0 529
|
||||||
|
FrameIndex PLT2 E 0 530
|
||||||
|
FrameIndex PLT2 F 0 531
|
||||||
|
FrameIndex PLT2 G 0 532
|
||||||
|
FrameIndex PLT2 H 0 533
|
||||||
|
FrameIndex PLT2 I 0 534
|
||||||
|
FrameIndex PLT2 J 0 535
|
||||||
|
FrameIndex PLT2 K 0 536
|
||||||
|
FrameIndex PLT2 L 0 537
|
||||||
|
FrameIndex PLT2 M 0 538
|
||||||
|
FrameIndex PLT2 N 0 539
|
||||||
|
FrameIndex PLT2 O 0 540
|
||||||
|
FrameIndex PLT2 P 0 541
|
||||||
|
FrameIndex PLT2 Q 0 542
|
||||||
|
FrameIndex PLT2 R 0 543
|
||||||
|
FrameIndex PLT2 S 0 544
|
||||||
|
FrameIndex PLT2 T 0 545
|
||||||
|
FrameIndex PLT2 U 0 546
|
||||||
|
FrameIndex PLT2 V 0 547
|
||||||
|
FrameIndex PLT2 W 0 548
|
||||||
|
FrameIndex PLT2 X 0 549
|
||||||
|
FrameIndex PLT2 Y 0 550
|
||||||
|
// Wave
|
||||||
|
FrameIndex PLT3 A 0 551
|
||||||
|
FrameIndex PLT3 B 0 552
|
||||||
|
FrameIndex PLT3 C 0 553
|
||||||
|
FrameIndex PLT3 D 0 554
|
||||||
|
FrameIndex PLT3 E 0 555
|
||||||
|
FrameIndex PLT3 F 0 556
|
||||||
|
FrameIndex PLT3 G 0 557
|
||||||
|
FrameIndex PLT3 H 0 558
|
||||||
|
FrameIndex PLT3 I 0 559
|
||||||
|
FrameIndex PLT3 J 0 560
|
||||||
|
FrameIndex PLT3 K 0 561
|
||||||
|
FrameIndex PLT3 L 0 562
|
||||||
|
FrameIndex PLT3 M 0 563
|
||||||
|
FrameIndex PLT3 N 0 564
|
||||||
|
FrameIndex PLT3 O 0 565
|
||||||
|
}
|
||||||
266
modeldef.male2
Normal file
|
|
@ -0,0 +1,266 @@
|
||||||
|
Model "UPlayerMale2"
|
||||||
|
{
|
||||||
|
Path "models"
|
||||||
|
Model 0 "Male2_d.3d"
|
||||||
|
SurfaceSkin 0 0 "Ash.png"
|
||||||
|
SurfaceSkin 0 1 "GunPick1.png"
|
||||||
|
Scale 0.216 0.18 0.18
|
||||||
|
Offset 4 -5 28
|
||||||
|
RollOffset -90
|
||||||
|
AngleOffset -90
|
||||||
|
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it
|
||||||
|
// Still
|
||||||
|
FrameIndex PLAY A 0 480
|
||||||
|
FrameIndex PLAY B 0 481
|
||||||
|
FrameIndex PLAY C 0 482
|
||||||
|
FrameIndex PLAY D 0 483
|
||||||
|
FrameIndex PLAY E 0 484
|
||||||
|
FrameIndex PLAY F 0 485
|
||||||
|
FrameIndex PLAY G 0 486
|
||||||
|
// Still (Air)
|
||||||
|
FrameIndex PLYA A 0 181
|
||||||
|
// Land
|
||||||
|
FrameIndex PLYL A 0 183
|
||||||
|
// Still (Swim)
|
||||||
|
FrameIndex PLYS A 0 315
|
||||||
|
FrameIndex PLYS B 0 317
|
||||||
|
FrameIndex PLYS C 0 319
|
||||||
|
FrameIndex PLYS D 0 321
|
||||||
|
FrameIndex PLYS E 0 323
|
||||||
|
FrameIndex PLYS F 0 325
|
||||||
|
FrameIndex PLYS G 0 327
|
||||||
|
// Run
|
||||||
|
FrameIndex PLAY H 0 212
|
||||||
|
FrameIndex PLAY I 0 214
|
||||||
|
FrameIndex PLAY J 0 216
|
||||||
|
FrameIndex PLAY K 0 218
|
||||||
|
FrameIndex PLAY L 0 220
|
||||||
|
// Run (Swim)
|
||||||
|
FrameIndex PLYS H 0 285
|
||||||
|
FrameIndex PLYS I 0 288
|
||||||
|
FrameIndex PLYS J 0 291
|
||||||
|
FrameIndex PLYS K 0 294
|
||||||
|
FrameIndex PLYS L 0 297
|
||||||
|
// Fire (Loop)
|
||||||
|
FrameIndex PLAY R 0 252
|
||||||
|
FrameIndex PLAY S 0 255
|
||||||
|
FrameIndex PLAY T 0 258
|
||||||
|
FrameIndex PLAY U 0 261
|
||||||
|
FrameIndex PLAY V 0 264
|
||||||
|
// Fire (Single)
|
||||||
|
FrameIndex PLAY M 0 267
|
||||||
|
FrameIndex PLAY N 0 269
|
||||||
|
FrameIndex PLAY O 0 271
|
||||||
|
FrameIndex PLAY P 0 273
|
||||||
|
FrameIndex PLAY Q 0 275
|
||||||
|
// Pain
|
||||||
|
FrameIndex PLAY W 0 0 // gut
|
||||||
|
FrameIndex PLAY X 0 180 // head
|
||||||
|
FrameIndex PLAY Y 0 185 // left
|
||||||
|
FrameIndex PLAY Z 0 211 // right
|
||||||
|
// Reload
|
||||||
|
FrameIndex PLYR A 0 493
|
||||||
|
FrameIndex PLYR B 0 494
|
||||||
|
FrameIndex PLYR C 0 495
|
||||||
|
FrameIndex PLYR D 0 496
|
||||||
|
FrameIndex PLYR E 0 497
|
||||||
|
FrameIndex PLYR F 0 498
|
||||||
|
FrameIndex PLYR G 0 499
|
||||||
|
FrameIndex PLYR H 0 500
|
||||||
|
// Crouch
|
||||||
|
FrameIndex PLYC A 0 150
|
||||||
|
FrameIndex PLYC B 0 153
|
||||||
|
FrameIndex PLYC C 0 156
|
||||||
|
FrameIndex PLYC D 0 159
|
||||||
|
FrameIndex PLYC E 0 162
|
||||||
|
// Turn
|
||||||
|
FrameIndex PLYT A 0 385
|
||||||
|
FrameIndex PLYT B 0 386
|
||||||
|
// Dead1 (Backflip)
|
||||||
|
FrameIndex PLD1 A 0 445
|
||||||
|
FrameIndex PLD1 B 0 446
|
||||||
|
FrameIndex PLD1 C 0 447
|
||||||
|
FrameIndex PLD1 D 0 448
|
||||||
|
FrameIndex PLD1 E 0 449
|
||||||
|
FrameIndex PLD1 F 0 450
|
||||||
|
FrameIndex PLD1 G 0 451
|
||||||
|
FrameIndex PLD1 H 0 452
|
||||||
|
FrameIndex PLD1 I 0 453
|
||||||
|
FrameIndex PLD1 J 0 454
|
||||||
|
FrameIndex PLD1 K 0 455
|
||||||
|
FrameIndex PLD1 L 0 456
|
||||||
|
FrameIndex PLD1 M 0 457
|
||||||
|
// Dead2 (Fall back)
|
||||||
|
FrameIndex PLD2 A 0 33
|
||||||
|
FrameIndex PLD2 B 0 34
|
||||||
|
FrameIndex PLD2 C 0 35
|
||||||
|
FrameIndex PLD2 D 0 36
|
||||||
|
FrameIndex PLD2 E 0 37
|
||||||
|
FrameIndex PLD2 F 0 38
|
||||||
|
FrameIndex PLD2 G 0 39
|
||||||
|
FrameIndex PLD2 H 0 40
|
||||||
|
FrameIndex PLD2 I 0 41
|
||||||
|
FrameIndex PLD2 J 0 42
|
||||||
|
FrameIndex PLD2 K 0 43
|
||||||
|
FrameIndex PLD2 L 0 44
|
||||||
|
FrameIndex PLD2 M 0 45
|
||||||
|
FrameIndex PLD2 N 0 46
|
||||||
|
FrameIndex PLD2 O 0 47
|
||||||
|
FrameIndex PLD2 P 0 48
|
||||||
|
// Dead3 (Fall forward)
|
||||||
|
FrameIndex PLD3 A 0 49
|
||||||
|
FrameIndex PLD3 B 0 50
|
||||||
|
FrameIndex PLD3 C 0 51
|
||||||
|
FrameIndex PLD3 D 0 52
|
||||||
|
FrameIndex PLD3 E 0 53
|
||||||
|
FrameIndex PLD3 F 0 54
|
||||||
|
FrameIndex PLD3 G 0 55
|
||||||
|
FrameIndex PLD3 H 0 56
|
||||||
|
FrameIndex PLD3 I 0 57
|
||||||
|
FrameIndex PLD3 J 0 58
|
||||||
|
FrameIndex PLD3 K 0 59
|
||||||
|
FrameIndex PLD3 L 0 60
|
||||||
|
FrameIndex PLD3 M 0 61
|
||||||
|
// Dead4 (Decapitate)
|
||||||
|
FrameIndex PLD4 A 0 62
|
||||||
|
FrameIndex PLD4 B 0 63
|
||||||
|
FrameIndex PLD4 C 0 64
|
||||||
|
FrameIndex PLD4 D 0 65
|
||||||
|
FrameIndex PLD4 E 0 66
|
||||||
|
FrameIndex PLD4 F 0 67
|
||||||
|
FrameIndex PLD4 G 0 68
|
||||||
|
FrameIndex PLD4 H 0 69
|
||||||
|
FrameIndex PLD4 I 0 70
|
||||||
|
FrameIndex PLD4 J 0 71
|
||||||
|
FrameIndex PLD4 K 0 72
|
||||||
|
FrameIndex PLD4 L 0 73
|
||||||
|
FrameIndex PLD4 M 0 74
|
||||||
|
FrameIndex PLD4 N 0 75
|
||||||
|
FrameIndex PLD4 O 0 76
|
||||||
|
FrameIndex PLD4 P 0 77
|
||||||
|
// Dead5 (Torso blown off)
|
||||||
|
FrameIndex PLD5 A 0 78
|
||||||
|
FrameIndex PLD5 B 0 79
|
||||||
|
FrameIndex PLD5 C 0 80
|
||||||
|
FrameIndex PLD5 D 0 81
|
||||||
|
FrameIndex PLD5 E 0 82
|
||||||
|
FrameIndex PLD5 F 0 83
|
||||||
|
FrameIndex PLD5 G 0 84
|
||||||
|
FrameIndex PLD5 H 0 85
|
||||||
|
FrameIndex PLD5 I 0 86
|
||||||
|
FrameIndex PLD5 J 0 87
|
||||||
|
FrameIndex PLD5 K 0 88
|
||||||
|
FrameIndex PLD5 L 0 89
|
||||||
|
FrameIndex PLD5 M 0 90
|
||||||
|
FrameIndex PLD5 N 0 91
|
||||||
|
FrameIndex PLD5 O 0 92
|
||||||
|
FrameIndex PLD5 P 0 93
|
||||||
|
FrameIndex PLD5 Q 0 94
|
||||||
|
FrameIndex PLD5 R 0 95
|
||||||
|
FrameIndex PLD5 S 0 96
|
||||||
|
FrameIndex PLD5 T 0 97
|
||||||
|
FrameIndex PLD5 U 0 98
|
||||||
|
FrameIndex PLD5 V 0 99
|
||||||
|
FrameIndex PLD5 W 0 100
|
||||||
|
// Dead6 (SPIN)
|
||||||
|
FrameIndex PLD6 A 0 101
|
||||||
|
FrameIndex PLD6 B 0 102
|
||||||
|
FrameIndex PLD6 C 0 103
|
||||||
|
FrameIndex PLD6 D 0 104
|
||||||
|
FrameIndex PLD6 E 0 105
|
||||||
|
FrameIndex PLD6 F 0 106
|
||||||
|
FrameIndex PLD6 G 0 107
|
||||||
|
FrameIndex PLD6 H 0 108
|
||||||
|
FrameIndex PLD6 I 0 109
|
||||||
|
FrameIndex PLD6 J 0 110
|
||||||
|
FrameIndex PLD6 K 0 111
|
||||||
|
FrameIndex PLD6 L 0 112
|
||||||
|
FrameIndex PLD6 M 0 113
|
||||||
|
FrameIndex PLD6 N 0 114
|
||||||
|
FrameIndex PLD6 O 0 115
|
||||||
|
FrameIndex PLD6 P 0 116
|
||||||
|
FrameIndex PLD6 Q 0 117
|
||||||
|
FrameIndex PLD6 R 0 118
|
||||||
|
FrameIndex PLD6 S 0 119
|
||||||
|
FrameIndex PLD6 T 0 120
|
||||||
|
FrameIndex PLD6 U 0 121
|
||||||
|
FrameIndex PLD6 V 0 122
|
||||||
|
FrameIndex PLD6 W 0 123
|
||||||
|
FrameIndex PLD6 X 0 124
|
||||||
|
FrameIndex PLD6 Y 0 125
|
||||||
|
FrameIndex PLD6 Z 0 126
|
||||||
|
FrameIndex PLD6 [ 0 127
|
||||||
|
FrameIndex PLD6 \ 0 128
|
||||||
|
// Dead7 (Faint)
|
||||||
|
FrameIndex PLD7 A 0 129
|
||||||
|
FrameIndex PLD7 B 0 130
|
||||||
|
FrameIndex PLD7 C 0 131
|
||||||
|
FrameIndex PLD7 D 0 132
|
||||||
|
FrameIndex PLD7 E 0 133
|
||||||
|
FrameIndex PLD7 F 0 134
|
||||||
|
FrameIndex PLD7 G 0 135
|
||||||
|
FrameIndex PLD7 H 0 136
|
||||||
|
FrameIndex PLD7 I 0 137
|
||||||
|
FrameIndex PLD7 J 0 138
|
||||||
|
FrameIndex PLD7 K 0 139
|
||||||
|
FrameIndex PLD7 L 0 140
|
||||||
|
FrameIndex PLD7 M 0 141
|
||||||
|
FrameIndex PLD7 N 0 142
|
||||||
|
FrameIndex PLD7 O 0 143
|
||||||
|
FrameIndex PLD7 P 0 144
|
||||||
|
FrameIndex PLD7 Q 0 145
|
||||||
|
FrameIndex PLD7 R 0 146
|
||||||
|
FrameIndex PLD7 S 0 147
|
||||||
|
FrameIndex PLD7 T 0 148
|
||||||
|
FrameIndex PLD7 U 0 149
|
||||||
|
// Taunt1
|
||||||
|
FrameIndex PLT1 A 0 473
|
||||||
|
FrameIndex PLT1 B 0 474
|
||||||
|
FrameIndex PLT1 C 0 475
|
||||||
|
FrameIndex PLT1 D 0 476
|
||||||
|
FrameIndex PLT1 E 0 477
|
||||||
|
FrameIndex PLT1 F 0 478
|
||||||
|
FrameIndex PLT1 G 0 479
|
||||||
|
// Victory
|
||||||
|
FrameIndex PLT2 A 0 526
|
||||||
|
FrameIndex PLT2 B 0 527
|
||||||
|
FrameIndex PLT2 C 0 528
|
||||||
|
FrameIndex PLT2 D 0 529
|
||||||
|
FrameIndex PLT2 E 0 530
|
||||||
|
FrameIndex PLT2 F 0 531
|
||||||
|
FrameIndex PLT2 G 0 532
|
||||||
|
FrameIndex PLT2 H 0 533
|
||||||
|
FrameIndex PLT2 I 0 534
|
||||||
|
FrameIndex PLT2 J 0 535
|
||||||
|
FrameIndex PLT2 K 0 536
|
||||||
|
FrameIndex PLT2 L 0 537
|
||||||
|
FrameIndex PLT2 M 0 538
|
||||||
|
FrameIndex PLT2 N 0 539
|
||||||
|
FrameIndex PLT2 O 0 540
|
||||||
|
FrameIndex PLT2 P 0 541
|
||||||
|
FrameIndex PLT2 Q 0 542
|
||||||
|
FrameIndex PLT2 R 0 543
|
||||||
|
FrameIndex PLT2 S 0 544
|
||||||
|
FrameIndex PLT2 T 0 545
|
||||||
|
FrameIndex PLT2 U 0 546
|
||||||
|
FrameIndex PLT2 V 0 547
|
||||||
|
FrameIndex PLT2 W 0 548
|
||||||
|
FrameIndex PLT2 X 0 549
|
||||||
|
FrameIndex PLT2 Y 0 550
|
||||||
|
// Wave
|
||||||
|
FrameIndex PLT3 A 0 551
|
||||||
|
FrameIndex PLT3 B 0 552
|
||||||
|
FrameIndex PLT3 C 0 553
|
||||||
|
FrameIndex PLT3 D 0 554
|
||||||
|
FrameIndex PLT3 E 0 555
|
||||||
|
FrameIndex PLT3 F 0 556
|
||||||
|
FrameIndex PLT3 G 0 557
|
||||||
|
FrameIndex PLT3 H 0 558
|
||||||
|
FrameIndex PLT3 I 0 559
|
||||||
|
FrameIndex PLT3 J 0 560
|
||||||
|
FrameIndex PLT3 K 0 561
|
||||||
|
FrameIndex PLT3 L 0 562
|
||||||
|
FrameIndex PLT3 M 0 563
|
||||||
|
FrameIndex PLT3 N 0 564
|
||||||
|
FrameIndex PLT3 O 0 565
|
||||||
|
}
|
||||||
266
modeldef.male3
Normal file
|
|
@ -0,0 +1,266 @@
|
||||||
|
Model "UPlayerMale3"
|
||||||
|
{
|
||||||
|
Path "models"
|
||||||
|
Model 0 "Male3_d.3d"
|
||||||
|
SurfaceSkin 0 0 "Dante.png"
|
||||||
|
SurfaceSkin 0 1 "GunPick1.png"
|
||||||
|
Scale 0.216 0.18 0.18
|
||||||
|
Offset 4 -5 28
|
||||||
|
RollOffset -90
|
||||||
|
AngleOffset -90
|
||||||
|
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it
|
||||||
|
// Still
|
||||||
|
FrameIndex PLAY A 0 480
|
||||||
|
FrameIndex PLAY B 0 481
|
||||||
|
FrameIndex PLAY C 0 482
|
||||||
|
FrameIndex PLAY D 0 483
|
||||||
|
FrameIndex PLAY E 0 484
|
||||||
|
FrameIndex PLAY F 0 485
|
||||||
|
FrameIndex PLAY G 0 486
|
||||||
|
// Still (Air)
|
||||||
|
FrameIndex PLYA A 0 181
|
||||||
|
// Land
|
||||||
|
FrameIndex PLYL A 0 183
|
||||||
|
// Still (Swim)
|
||||||
|
FrameIndex PLYS A 0 315
|
||||||
|
FrameIndex PLYS B 0 317
|
||||||
|
FrameIndex PLYS C 0 319
|
||||||
|
FrameIndex PLYS D 0 321
|
||||||
|
FrameIndex PLYS E 0 323
|
||||||
|
FrameIndex PLYS F 0 325
|
||||||
|
FrameIndex PLYS G 0 327
|
||||||
|
// Run
|
||||||
|
FrameIndex PLAY H 0 212
|
||||||
|
FrameIndex PLAY I 0 214
|
||||||
|
FrameIndex PLAY J 0 216
|
||||||
|
FrameIndex PLAY K 0 218
|
||||||
|
FrameIndex PLAY L 0 220
|
||||||
|
// Run (Swim)
|
||||||
|
FrameIndex PLYS H 0 285
|
||||||
|
FrameIndex PLYS I 0 288
|
||||||
|
FrameIndex PLYS J 0 291
|
||||||
|
FrameIndex PLYS K 0 294
|
||||||
|
FrameIndex PLYS L 0 297
|
||||||
|
// Fire (Loop)
|
||||||
|
FrameIndex PLAY R 0 252
|
||||||
|
FrameIndex PLAY S 0 255
|
||||||
|
FrameIndex PLAY T 0 258
|
||||||
|
FrameIndex PLAY U 0 261
|
||||||
|
FrameIndex PLAY V 0 264
|
||||||
|
// Fire (Single)
|
||||||
|
FrameIndex PLAY M 0 267
|
||||||
|
FrameIndex PLAY N 0 269
|
||||||
|
FrameIndex PLAY O 0 271
|
||||||
|
FrameIndex PLAY P 0 273
|
||||||
|
FrameIndex PLAY Q 0 275
|
||||||
|
// Pain
|
||||||
|
FrameIndex PLAY W 0 0 // gut
|
||||||
|
FrameIndex PLAY X 0 180 // head
|
||||||
|
FrameIndex PLAY Y 0 185 // left
|
||||||
|
FrameIndex PLAY Z 0 211 // right
|
||||||
|
// Reload
|
||||||
|
FrameIndex PLYR A 0 493
|
||||||
|
FrameIndex PLYR B 0 494
|
||||||
|
FrameIndex PLYR C 0 495
|
||||||
|
FrameIndex PLYR D 0 496
|
||||||
|
FrameIndex PLYR E 0 497
|
||||||
|
FrameIndex PLYR F 0 498
|
||||||
|
FrameIndex PLYR G 0 499
|
||||||
|
FrameIndex PLYR H 0 500
|
||||||
|
// Crouch
|
||||||
|
FrameIndex PLYC A 0 150
|
||||||
|
FrameIndex PLYC B 0 153
|
||||||
|
FrameIndex PLYC C 0 156
|
||||||
|
FrameIndex PLYC D 0 159
|
||||||
|
FrameIndex PLYC E 0 162
|
||||||
|
// Turn
|
||||||
|
FrameIndex PLYT A 0 385
|
||||||
|
FrameIndex PLYT B 0 386
|
||||||
|
// Dead1 (Backflip)
|
||||||
|
FrameIndex PLD1 A 0 445
|
||||||
|
FrameIndex PLD1 B 0 446
|
||||||
|
FrameIndex PLD1 C 0 447
|
||||||
|
FrameIndex PLD1 D 0 448
|
||||||
|
FrameIndex PLD1 E 0 449
|
||||||
|
FrameIndex PLD1 F 0 450
|
||||||
|
FrameIndex PLD1 G 0 451
|
||||||
|
FrameIndex PLD1 H 0 452
|
||||||
|
FrameIndex PLD1 I 0 453
|
||||||
|
FrameIndex PLD1 J 0 454
|
||||||
|
FrameIndex PLD1 K 0 455
|
||||||
|
FrameIndex PLD1 L 0 456
|
||||||
|
FrameIndex PLD1 M 0 457
|
||||||
|
// Dead2 (Fall back)
|
||||||
|
FrameIndex PLD2 A 0 33
|
||||||
|
FrameIndex PLD2 B 0 34
|
||||||
|
FrameIndex PLD2 C 0 35
|
||||||
|
FrameIndex PLD2 D 0 36
|
||||||
|
FrameIndex PLD2 E 0 37
|
||||||
|
FrameIndex PLD2 F 0 38
|
||||||
|
FrameIndex PLD2 G 0 39
|
||||||
|
FrameIndex PLD2 H 0 40
|
||||||
|
FrameIndex PLD2 I 0 41
|
||||||
|
FrameIndex PLD2 J 0 42
|
||||||
|
FrameIndex PLD2 K 0 43
|
||||||
|
FrameIndex PLD2 L 0 44
|
||||||
|
FrameIndex PLD2 M 0 45
|
||||||
|
FrameIndex PLD2 N 0 46
|
||||||
|
FrameIndex PLD2 O 0 47
|
||||||
|
FrameIndex PLD2 P 0 48
|
||||||
|
// Dead3 (Fall forward)
|
||||||
|
FrameIndex PLD3 A 0 49
|
||||||
|
FrameIndex PLD3 B 0 50
|
||||||
|
FrameIndex PLD3 C 0 51
|
||||||
|
FrameIndex PLD3 D 0 52
|
||||||
|
FrameIndex PLD3 E 0 53
|
||||||
|
FrameIndex PLD3 F 0 54
|
||||||
|
FrameIndex PLD3 G 0 55
|
||||||
|
FrameIndex PLD3 H 0 56
|
||||||
|
FrameIndex PLD3 I 0 57
|
||||||
|
FrameIndex PLD3 J 0 58
|
||||||
|
FrameIndex PLD3 K 0 59
|
||||||
|
FrameIndex PLD3 L 0 60
|
||||||
|
FrameIndex PLD3 M 0 61
|
||||||
|
// Dead4 (Decapitate)
|
||||||
|
FrameIndex PLD4 A 0 62
|
||||||
|
FrameIndex PLD4 B 0 63
|
||||||
|
FrameIndex PLD4 C 0 64
|
||||||
|
FrameIndex PLD4 D 0 65
|
||||||
|
FrameIndex PLD4 E 0 66
|
||||||
|
FrameIndex PLD4 F 0 67
|
||||||
|
FrameIndex PLD4 G 0 68
|
||||||
|
FrameIndex PLD4 H 0 69
|
||||||
|
FrameIndex PLD4 I 0 70
|
||||||
|
FrameIndex PLD4 J 0 71
|
||||||
|
FrameIndex PLD4 K 0 72
|
||||||
|
FrameIndex PLD4 L 0 73
|
||||||
|
FrameIndex PLD4 M 0 74
|
||||||
|
FrameIndex PLD4 N 0 75
|
||||||
|
FrameIndex PLD4 O 0 76
|
||||||
|
FrameIndex PLD4 P 0 77
|
||||||
|
// Dead5 (Torso blown off)
|
||||||
|
FrameIndex PLD5 A 0 78
|
||||||
|
FrameIndex PLD5 B 0 79
|
||||||
|
FrameIndex PLD5 C 0 80
|
||||||
|
FrameIndex PLD5 D 0 81
|
||||||
|
FrameIndex PLD5 E 0 82
|
||||||
|
FrameIndex PLD5 F 0 83
|
||||||
|
FrameIndex PLD5 G 0 84
|
||||||
|
FrameIndex PLD5 H 0 85
|
||||||
|
FrameIndex PLD5 I 0 86
|
||||||
|
FrameIndex PLD5 J 0 87
|
||||||
|
FrameIndex PLD5 K 0 88
|
||||||
|
FrameIndex PLD5 L 0 89
|
||||||
|
FrameIndex PLD5 M 0 90
|
||||||
|
FrameIndex PLD5 N 0 91
|
||||||
|
FrameIndex PLD5 O 0 92
|
||||||
|
FrameIndex PLD5 P 0 93
|
||||||
|
FrameIndex PLD5 Q 0 94
|
||||||
|
FrameIndex PLD5 R 0 95
|
||||||
|
FrameIndex PLD5 S 0 96
|
||||||
|
FrameIndex PLD5 T 0 97
|
||||||
|
FrameIndex PLD5 U 0 98
|
||||||
|
FrameIndex PLD5 V 0 99
|
||||||
|
FrameIndex PLD5 W 0 100
|
||||||
|
// Dead6 (SPIN)
|
||||||
|
FrameIndex PLD6 A 0 101
|
||||||
|
FrameIndex PLD6 B 0 102
|
||||||
|
FrameIndex PLD6 C 0 103
|
||||||
|
FrameIndex PLD6 D 0 104
|
||||||
|
FrameIndex PLD6 E 0 105
|
||||||
|
FrameIndex PLD6 F 0 106
|
||||||
|
FrameIndex PLD6 G 0 107
|
||||||
|
FrameIndex PLD6 H 0 108
|
||||||
|
FrameIndex PLD6 I 0 109
|
||||||
|
FrameIndex PLD6 J 0 110
|
||||||
|
FrameIndex PLD6 K 0 111
|
||||||
|
FrameIndex PLD6 L 0 112
|
||||||
|
FrameIndex PLD6 M 0 113
|
||||||
|
FrameIndex PLD6 N 0 114
|
||||||
|
FrameIndex PLD6 O 0 115
|
||||||
|
FrameIndex PLD6 P 0 116
|
||||||
|
FrameIndex PLD6 Q 0 117
|
||||||
|
FrameIndex PLD6 R 0 118
|
||||||
|
FrameIndex PLD6 S 0 119
|
||||||
|
FrameIndex PLD6 T 0 120
|
||||||
|
FrameIndex PLD6 U 0 121
|
||||||
|
FrameIndex PLD6 V 0 122
|
||||||
|
FrameIndex PLD6 W 0 123
|
||||||
|
FrameIndex PLD6 X 0 124
|
||||||
|
FrameIndex PLD6 Y 0 125
|
||||||
|
FrameIndex PLD6 Z 0 126
|
||||||
|
FrameIndex PLD6 [ 0 127
|
||||||
|
FrameIndex PLD6 \ 0 128
|
||||||
|
// Dead7 (Faint)
|
||||||
|
FrameIndex PLD7 A 0 129
|
||||||
|
FrameIndex PLD7 B 0 130
|
||||||
|
FrameIndex PLD7 C 0 131
|
||||||
|
FrameIndex PLD7 D 0 132
|
||||||
|
FrameIndex PLD7 E 0 133
|
||||||
|
FrameIndex PLD7 F 0 134
|
||||||
|
FrameIndex PLD7 G 0 135
|
||||||
|
FrameIndex PLD7 H 0 136
|
||||||
|
FrameIndex PLD7 I 0 137
|
||||||
|
FrameIndex PLD7 J 0 138
|
||||||
|
FrameIndex PLD7 K 0 139
|
||||||
|
FrameIndex PLD7 L 0 140
|
||||||
|
FrameIndex PLD7 M 0 141
|
||||||
|
FrameIndex PLD7 N 0 142
|
||||||
|
FrameIndex PLD7 O 0 143
|
||||||
|
FrameIndex PLD7 P 0 144
|
||||||
|
FrameIndex PLD7 Q 0 145
|
||||||
|
FrameIndex PLD7 R 0 146
|
||||||
|
FrameIndex PLD7 S 0 147
|
||||||
|
FrameIndex PLD7 T 0 148
|
||||||
|
FrameIndex PLD7 U 0 149
|
||||||
|
// Taunt1
|
||||||
|
FrameIndex PLT1 A 0 473
|
||||||
|
FrameIndex PLT1 B 0 474
|
||||||
|
FrameIndex PLT1 C 0 475
|
||||||
|
FrameIndex PLT1 D 0 476
|
||||||
|
FrameIndex PLT1 E 0 477
|
||||||
|
FrameIndex PLT1 F 0 478
|
||||||
|
FrameIndex PLT1 G 0 479
|
||||||
|
// Victory
|
||||||
|
FrameIndex PLT2 A 0 526
|
||||||
|
FrameIndex PLT2 B 0 527
|
||||||
|
FrameIndex PLT2 C 0 528
|
||||||
|
FrameIndex PLT2 D 0 529
|
||||||
|
FrameIndex PLT2 E 0 530
|
||||||
|
FrameIndex PLT2 F 0 531
|
||||||
|
FrameIndex PLT2 G 0 532
|
||||||
|
FrameIndex PLT2 H 0 533
|
||||||
|
FrameIndex PLT2 I 0 534
|
||||||
|
FrameIndex PLT2 J 0 535
|
||||||
|
FrameIndex PLT2 K 0 536
|
||||||
|
FrameIndex PLT2 L 0 537
|
||||||
|
FrameIndex PLT2 M 0 538
|
||||||
|
FrameIndex PLT2 N 0 539
|
||||||
|
FrameIndex PLT2 O 0 540
|
||||||
|
FrameIndex PLT2 P 0 541
|
||||||
|
FrameIndex PLT2 Q 0 542
|
||||||
|
FrameIndex PLT2 R 0 543
|
||||||
|
FrameIndex PLT2 S 0 544
|
||||||
|
FrameIndex PLT2 T 0 545
|
||||||
|
FrameIndex PLT2 U 0 546
|
||||||
|
FrameIndex PLT2 V 0 547
|
||||||
|
FrameIndex PLT2 W 0 548
|
||||||
|
FrameIndex PLT2 X 0 549
|
||||||
|
FrameIndex PLT2 Y 0 550
|
||||||
|
// Wave
|
||||||
|
FrameIndex PLT3 A 0 551
|
||||||
|
FrameIndex PLT3 B 0 552
|
||||||
|
FrameIndex PLT3 C 0 553
|
||||||
|
FrameIndex PLT3 D 0 554
|
||||||
|
FrameIndex PLT3 E 0 555
|
||||||
|
FrameIndex PLT3 F 0 556
|
||||||
|
FrameIndex PLT3 G 0 557
|
||||||
|
FrameIndex PLT3 H 0 558
|
||||||
|
FrameIndex PLT3 I 0 559
|
||||||
|
FrameIndex PLT3 J 0 560
|
||||||
|
FrameIndex PLT3 K 0 561
|
||||||
|
FrameIndex PLT3 L 0 562
|
||||||
|
FrameIndex PLT3 M 0 563
|
||||||
|
FrameIndex PLT3 N 0 564
|
||||||
|
FrameIndex PLT3 O 0 565
|
||||||
|
}
|
||||||
|
Before Width: | Height: | Size: 19 KiB |
BIN
models/Autom1_.png
Normal file
|
After Width: | Height: | Size: 54 KiB |