Razorjack implemented, along with a couple extra features.

Adjust SCUBA Gear autouse behaviour so it works properly with manual use.
Add 3D floor handling code on various things.
Increased size of Eightball explosions to match original game.
Fix invisibility playing no sound when activated.
This commit is contained in:
Marisa the Magician 2019-09-11 19:35:16 +02:00
commit 3e169dfde6
16 changed files with 538 additions and 33 deletions

View file

@ -235,6 +235,8 @@ STING_MSENTRY = "Enable new Minigun Sentry";
STING_DUBIOUS = "Enable Demolisher, Razorclaw and Autocannon";
STING_QOPTS = "Convenience features";
STING_AUTOSCUBA = "Automatic SCUBA Gear toggling";
STING_RAZORAIM = "Razorjack altfire follows the crosshair";
STING_BIOSPLASH = "Biorifle altfire splashes like in UT";
STING_MCREDS = "Unreal Credits";
STING_CDR = "Doomreal";
STING_CLEAD = "Development Lead:";
@ -463,6 +465,8 @@ STING_MSENTRY = "Habilitar nueva Torreta";
STING_DUBIOUS = "Habilitar Demoledor, Garra y Autocañón";
STING_QOPTS = "Características de comodidad";
STING_AUTOSCUBA = "Uso automático de Kit de Buceo";
STING_RAZORAIM = "El fuego alt. del Razorjack sigue el punto de mira";
STING_BIOSPLASH = "El fuego alt. del Biorifle salpica como en UT";
STING_MCREDS = "Créditos de Unreal";
STING_CDR = "Doomreal";
STING_CLEAD = "Desarrolladora Jefe:";