Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run. https://magusmarisa.itch.io/doomreal
Find a file
Marisa Kirisame 3e169dfde6 Razorjack implemented, along with a couple extra features.
Adjust SCUBA Gear autouse behaviour so it works properly with manual use.
Add 3D floor handling code on various things.
Increased size of Eightball explosions to match original game.
Fix invisibility playing no sound when activated.
2019-09-11 19:37:10 +02:00
brightmaps Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
fonts Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
graphics Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
maps Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
models Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
music Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
palettes DT xdevel branch is no longer needed. 2019-09-02 15:22:51 +02:00
shaders/glsl Replaced some incorrect instances of clip with magazine. 2019-09-04 19:31:12 +02:00
sounds Adjustments. 2019-09-10 19:49:05 +02:00
sprites Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
textures Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
zscript Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
credits.txt Oh boy, it begins. 2019-09-04 02:37:59 +02:00
cvarinfo.txt Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
fontdefs.txt Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
gameinfo.txt Additional model progress. 2019-08-13 02:32:37 +02:00
gldefs.txt Added original Sentry as a separate item, and made it spawn in Backpacks, while the bigger Sentry is a rare Berserk replacement. 2019-09-06 20:46:39 +02:00
GunLore.md Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
ItemLore.md Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
keyconf.txt Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
language.txt Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
menudef.txt Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
modeldef.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
modeldef.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
modeldef.betamag Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.biggun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.bonesaw Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.dpistol Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
modeldef.eightball Eightball implemented. 2019-09-05 12:23:54 +02:00
modeldef.female1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.female2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.flamegun I think with this all vanilla usable items are done. 2019-09-05 18:31:30 +02:00
modeldef.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.male1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male3 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.napalm Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.olsmp Replaced some incorrect instances of clip with magazine. 2019-09-04 19:31:12 +02:00
modeldef.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.quadshot Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.razorjack Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
modeldef.rifle Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.stinger Stinger visual beautification completed. 2019-09-02 12:07:10 +02:00
modeldef.stunner Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.ubiorifle Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.uflak Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.uminigun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.umisc Added original Sentry as a separate item, and made it spawn in Backpacks, while the bigger Sentry is a rare Berserk replacement. 2019-09-06 20:46:39 +02:00
modeldef.utranslocator Oh boy, it begins. 2019-09-04 02:37:59 +02:00
NOTCH.dat Additional model progress. 2019-08-13 02:32:37 +02:00
ProtoNotes.md Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
Readme.md Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
sndinfo.txt Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
STARTUP.dat Additional model progress. 2019-08-13 02:32:37 +02:00
textures.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.biggun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.dpistol Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.flamegun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.napalm Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.quadshot Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.stinger Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
textures.umisc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
trnslate.txt Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
zmapinfo.txt Added Eightball "2 second hold" feature from Unreal Bible. 2019-09-07 14:44:56 +02:00
zscript.txt Replaced some incorrect instances of clip with magazine. 2019-09-04 19:31:12 +02:00

DOOMREAL

The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).

This mod requires GZDoom g4.3pre-79-gbcef44051 or later, and runs on top of Doom Tournament (currently the devel branch is required).

Currently Implemented

  • Dispersion Pistol (slot 1) (replaces fist)
  • Automag (slot 2) (replaces pistol)
    • Dual Automags
  • Stinger (slot 3) (replaces shotguns)
    • Projectile bouncing from 0.866 and below
    • Tarydium charge & explosion described in Unreal Bible
  • ASMD (slot 4) (replaces shotguns)
  • Eightball (slot 5) (replaces rocket launcher)
    • Single rocket mode for Eightball
    • "Hold up to 2 seconds" feature from Unreal Bible
  • Flak Cannon (slot 6) (replaces rocket launcher)
  • Razorjack (slot 7) (replaces chaingun)
    • Razorjack hold fire to increase blade speed (from Unreal Bible)
    • Make Razorjack altfire actually seek where player is aiming (toggleable)
  • SMP 7243 (slot 0) (replaces bfg9000)
  • Backpack (replaces backpack, identical to Doom Tournament version)
  • Unreal 1 HUD
  • Translator (has to be spawned in, since it would only be useful for mappers)
    • Reimplement as menu with message history, scrolling, hint toggling, etc.
  • Armor (replaces blue armor)
  • Shield Belt (replaces megasphere)
    • Power Shield (replaces invulnerability)
  • Asbestos Suit (replaces radsuit if map has lava)
  • Kevlar Suit (replaces green armor)
  • Toxin Suit (replaces radsuit if map has slime)
  • Voice Box (rare spawn in backpacks)
  • Dampener (rare spawn in backpacks)
  • Forcefield (rare spawn in backpacks)
  • Dispersion Pistol Powerup (replaces Berserk)
  • Amplifier (replaces berserk)
  • Invisibility (replaces blursphere)
  • Health (replaces medkit)
  • Bandages (replaces stimpak)
  • Super Health (replaces soulsphere)
  • Nali Fruit Seed (replaces health bonus)
  • Flare (replaces armor bonus)
  • Flashlight (replaces light amplifier)
    • Searchlight (must be placed manually for balance reasons)
  • Jump Boots (replaces radsuit)
  • SCUBA Gear (replaces radsuit if map has swimmable water)
  • Motion Detector (replaces computer map)
  • Light & Dark Flares
  • Minigun Sentry (rare berserk replacement)
  • Light Sentry (rare spawn in backpacks)

In progress

  • GES Bio Rifle (slot 8) (replaces plasma rifle)
  • Rifle (slot 9) (replaces plasma rifle)
  • Minigun (slot 0) (replaces chaingun)

Planned

  • Unreal Bible & prototype build behaviour restoration

    • Rifle restored rapid fire
    • Rifle restored flashlight
    • Biorifle "Hold up to 2 seconds" feature from Unreal Bible
  • QOL improvements

    • Biorifle splashes like UT (toggleable)
  • Stunner (slot 4) (replaces chainsaw)

  • Razorclaw (slot 1) (replaces chainsaw)

  • Teleport Capsules (slot 1)

  • Protomag (slot 2) (replaces pistol)

    • Dual Protomags
  • Quadshot (slot 3) (replaces shotguns)

  • Peacemaker (slot 8) (rare spawn in backpacks)

  • Impaler (slot 7) (replaces plasma rifle)

  • Flamethrower (slot 6) (replaces plasma rifle)

  • Fireblaster (slot 5) (replaces rocket launcher)

  • Demolisher (slot 9) (replaces bfg9000)

  • Autocannon (slot 0) (replaces bfg9000)

Known bugs

  • N/A