First round of fixes before the beta release proper.
Corrected various backface culling issues on weapons (rifle, peacemaker, autocannon). Fixed crash with dispersion pistol powerups due to typo. Fixed razorclaw and impaler not temporarily disabling invisibility on melee attack. Fixed rifle being visible with low zoom.
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7 changed files with 18 additions and 8 deletions
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@ -96,10 +96,12 @@ Class Bonesaw : UnrealWeapon
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invoker.special1++;
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if ( invoker.special1 < 5 ) return;
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invoker.special1 = 0;
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invoker.FireEffect();
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for ( int i=0; i<8; i++ ) if ( TryHit(angle+i*(45./16),5) || TryHit(angle-i*(45./16),5) ) return;
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}
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action void A_Clamp()
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{
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invoker.FireEffect();
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for ( int i=0; i<8; i++ ) if ( TryHit(angle+i*(45./16),20) || TryHit(angle-i*(45./16),20) ) return;
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}
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Default
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