First round of fixes before the beta release proper.

Corrected various backface culling issues on weapons (rifle, peacemaker, autocannon).
Fixed crash with dispersion pistol powerups due to typo.
Fixed razorclaw and impaler not temporarily disabling invisibility on melee attack.
Fixed rifle being visible with low zoom.
This commit is contained in:
Marisa the Magician 2019-09-27 08:40:53 +02:00
commit 4ba5db9d7f
7 changed files with 18 additions and 8 deletions

View file

@ -96,10 +96,12 @@ Class Bonesaw : UnrealWeapon
invoker.special1++;
if ( invoker.special1 < 5 ) return;
invoker.special1 = 0;
invoker.FireEffect();
for ( int i=0; i<8; i++ ) if ( TryHit(angle+i*(45./16),5) || TryHit(angle-i*(45./16),5) ) return;
}
action void A_Clamp()
{
invoker.FireEffect();
for ( int i=0; i<8; i++ ) if ( TryHit(angle+i*(45./16),20) || TryHit(angle-i*(45./16),20) ) return;
}
Default